Category: Rants

  • 2023 In Review: Nick’s Top Video Games, Media, Tabletop, and Even LEGO

    2023 In Review: Nick’s Top Video Games, Media, Tabletop, and Even LEGO

    No, that year is not a typo.

    So… I wrote this whole thing about a year ago and never got around to posting it. Here we are, at the end of 2024 and I’m working on my current year and so little feels like it hasn’t changed. So my 2024 review makes sense, I’m going to just post this and go from there. Below is the unedited post that I’d more or less wrapped up back in February. Look for this year’s “year in review stuff” soon, likely on New Year’s Eve. But who knows. I’m scheduling this to post at the start of December and a lot can go seriously wrong between now and then.

    Also, it’s just sad how much of this is the same, except worse.


    2023 can * bleep * right off. I don’t think that’s honestly a controversial opinion. Sure, 2020 gave us a Pandemic, and 2021 gave us it’s terrible sequel year. 2022 was the year where things looked like they were improving a little bit, but not really, while 2023 is where everything started to come apart at the seems. Not sure about you, but it’s the year where all the inflation caused by unchecked corporate greed, legislative inaction, and decades of tax breaks that benefit the .01% have made everything vastly more expensive than it has to be.

    Not gonna lie, this last year was absolutely brutal for me. I have scaled back my posting over the years just because… you know, life and what not, but this year there are a few more things pushing that. (Not at all) fun fact… I learned this year that long-term general anxiety can develop into full-on depression. You can probably guess how I learned that. So here we are, in mid-February, and I’m finally getting around to writing about last year.

    There’s a whole bunch of talk of “the economy” being good, except that honestly doesn’t feel true for the middle class (where I’m firmly seated). Where I live in Texas, houses went from “scrimp and save” to “you’re never gonna get one of these.” Groceries bills have more or less doubled, because that’s a spot where inflation has hit the hardest. So many companies that I like(d) or have purchased from have gone from “companies are not your friend” to “actively trying to destroy the world.” Oh, and obviously… Texas.

    So a lot of 2023 was spent treading water and spinning plates, desperately trying to keep them up… and by the end of the year, I’d mostly failed at that in the end. I won’t dump a whole lot here, that’s for when I talk to my therapist (seriously, y’all, therapy can help – it’s not a cure, but it helps)… more just saying why this list is what it is. There were also fun things like the vicious cycle of weight loss and gaining a lot of it back, some skin cancer and surgery to remove it (thankfully all gone), money troubles because of unexpected expenses, and working in technology when unchecked greed and corporations start laying of thousands for fun.

    It wasn’t all bad things, though, there were some legit fun things. I did more stuff this year in my core hobbies, and even may have purchased a toy or two for myself. Or one very expensive toy that 3D prints toys.

    LEGO Sets

    Wait, what? Since when do I get LEGO sets? True fact, I have a bunch of sets around that I need to take pictures of for reviews. Most didn’t come out this year, and my paralysis at getting things done has made some of them kind of pointless, since the sets are no longer available.

    LEGO Icons Atari 2600

    This is one of those reviews that I need to get done, because this might have become one of my favorite sets of all time now*. Which… is honestly saying something. The Atari has a weird place in my life… I never had one, but had a cousin that did. I was supposed to get one for a Christmas back in the early 80s, but my dick of a father decided to return it after I found the poorly hidden gift since it was “no longer a surprise.” Which, you know, is just a great thing to do to a five year old. Funny what memories you can remember despite it being several decades ago. Can’t remember what I did six months ago, can remember that as one of my earliest memories.

    While the Nintendo was a more formative part of my childhood, the Atari is what defined it early. I remember that ugly 2600 box and being blow away by the massive pixels of the machine and playing games with my cousin.

    More than that, though, as a LEGO set, this was simply a joy to build in a way that the Nintendo Entertainment System just… wasn’t. I still need to get the review done, but there’s so much to this set, so many little wonderful things, that are just fantastic. While I rated the NES highly, and love the set… the biggest knock on it was that it was more about the engineering than getting the little bits and touches. Fixed buttons, a cartridge insert that barely worked, and one Easter Egg that you wouldn’t ever see unless you knew it was there.

    This set, by contrast, is just dripping with those little touches and Easter Eggs. This set is designed as a celebration of the the set, rather than an engineering marvel of being able to turn a screen. There’s still some of that, with “working” switches and power buttons, but first and foremost, it’s about just being a beautiful celebration of when Atari wasn’t a shell of a company that just hawked its brand.

    This is a review i need to finish before the set gets retired, but since Icons stuff seems to hang around a lot longer than normal sets, it’ll likely stick around for some time.

    *For the record, I’d say my top five sets of all time are (in no particular order):

    Of course, if I had to build this list a week from now, it’d probably be full of different things. But those are sets that I have that get rebuilt and displayed occasionally, and I won’t ever get rid of.

    The Worst of LEGO

    It was very much a mixed bag for me in this little dabbling of LEGO, because honestly, most of them were just… not all that great? Either the set or the experience, or both. Most Star Wars and Marvel sets feel like “let’s throw this together and hit a price point” rather than builds that feel thought out and loved. The ones that are, like things in the UCS line, command prices that are just absurd and I wish no one would purchase at this point. The price escalation of LEGO overall should have killed it three or four times over, but they’ve strangled out so many other things, or hidden in a marketplace where people (i.e. adult nerds) have just started to accept forever escalating prices with less and less value.

    Marvel Collectable Minifigures Series 2

    This is another article that I never finished, but if you’re on our Discord, you know why I have a particular grudge against the CMF lines at this point. I stopped collecting them years ago, before i dropped other LEGO sets, mostly because the system was just… gross. It’s gatcha products, and they tie up too many interesting things

    Okay, so, I had a whole article that I never got around to finishing, about how bad my experience was. Spoiler for that article… but I bought 20 figures at a Target around me and got… four different minifigs in them. One of them was unique, the rest were repeats of just three figures. Clearly, it had been picked over or something like that, but they had just been put out on the cashwrap area when I got them.

    When these came out, there was a whole stream of articles for people who were buying up small portable scales to go and weigh the different boxes to figure out what’s inside, and clearly, I got the end result of that. I’ll go into this more in the article, but let me say this… if you’re an AFOL (or more likely a scalper) who does something like this – f*** you. Just, f*** you. You and the other “bag fondlers” that go through an entire store selection to strip out figures and leave the leftovers are a blight, and you’re no better than the people who buy up every set to sell on the aftermarket or parting them out so no one else can get them. In fact, people who go and strip out the minifigs are probably worse.

    I’m and adult and was buying these for myself, but I can easily imagine a parent getting a few figures for their kid while checking out. When said kid opens three of them and gets the same figure, likely someone they don’t even know… that kid’s day is kind of ruined and they’re never going to get another figure like this again. If I bought these for my kids and saw this, there’d be an outright “no, those things are a ripoff” line ready every time I saw a LEGO polybag.

    That there were honest discussions about bringing a scale and measuring these to find out what was inside, and that so few stepped back and asked themselves “wait a sec” is an indictment of that whole flavor of AFOL and the product in general.

    For my part, I completed my set after collaborating with someone in our Discord to get the ones I was missing after another trip to a different Target with fairly similar results. But those were the last CMF figures I will ever buy.

    Movies and Streaming

    Unlike last year, where I didn’t actually watch any new movies… I watched at three four* new movies this year. Okay, so, movies still aren’t really by thing to me anymore… most of my time is spent rewatching the old things I’ve always liked or just watching streaming shows or YouTube.

    *I forgot that I also saw Spider-Verse, but how about I don’t go into the fact that it was 90% awesome and 10% worst thing I watched all year.

    Super Mario Bros. 

    This was always going to be a movie that my family was going to see. My son loves Mario, and has loved him for a few years – though his favorite character from the series is Princess Peach, and his favorite Hot Wheel Mario Kart is Bowser. He was dressed as Mario for Halloween back in 2022 (he went as a Pokemon trainer this year)… owns a Cappy, and asked for a Mario-themed birthday party. So yeah, we were always going to watch it.

    It was surprisingly enjoyable… not saying that it’s going to win an Oscar or any real awards unless the Kid’s Choice Awards are still a thing (or a Grammy, cause, you know, Peaches).

    Dungeons & Dragons: Honor Among Thieves

    This is the first of three times that D&D is going to show up on this list, so I’ll save the “oh my god, Hasbro, you suck” for a later section. But as a thing, D&D was a sandwich wrapped in a layer of thin crap, with a terrible start and a terrible end to the year with some wonderful things in the middle.

    The D&D movie, Honor Among Thieves, was one of those things that should have just been awful. D&D as a whole hasn’t exactly translated well to… anything other than video games, really. The last D&D movie was… just god awful, and followed up on a cartoon from the 80s that’s remembered fondly for just how terrible it was. So when a new one was announced, everything was stacked against it.

    At the same time, though, there were some actual big names tied to the movie. Chris Pine was set to star, along with plenty of other big names. It also didn’t look like it was going to be a straight-up lowest effort movie, with actual effects and an existing setting. Honestly, a lot of this has been driven by stuff like Critical Role being genuinely good and loved, and D&D having gone firmly mainstream compared to the other efforts. Still, like most video game movies, the chances of this being awful were high.

    So when I watched it in the theater, and not only was it fun and entertaining, it could be called legitimately a good movie. It’s not going to win any awards, and it was full of all the tropes and so many things that are just inside jokes and fan service… but it still was just fun. They managed to create a movie stuffed to the brim with those things, yet could be watched by anyone and still be fun. The story only was enriched by knowing all the jokes, but not required. Unlike anything Marvel does, you didn’t have to do homework in order to watch the film.

    Barbie

    I’m too “old man” at this point to have cared even a little bit about the whole Barbieheimer or whatever happened this summer… so I saw this when it came out on Max a few weeks ago. I knew I’d like it, and I did. It certainly had a message, one I was perfectly fine with, and it was funny as well. Not perfect, but still pretty great.

    The Not So Good

    Obviously, I’m not the person to ask about the latest movies coming out. When I can count the number of movies I’ve watched – not just went to in the theater (though that number was two), but new movies in general. Most of that is driven by the fact that I’m just… over a lot of stuff. I’m not going to put Ahsoka on this list, because I’m not really tired of Star Wars, per se, I just don’t feel the need to immediately watch anything that’s not named Andor.

    All things Marvel and DC

    What I am tired of is basically everything Marvel and Disney are doing in that space right now. I haven’t watched anything this year, and don’t really plan to. The last thing I watched through and enjoyed was Hawkeye… so that’s two years or so where I just gave Marvel a complete pass. They aren’t helped by the fact they waited until the very last minute to drop a known abuser, waiting for an official court verdict, because obviously that’s the thing that a private company needs to do.

    Beyond that, though… it’s just honestly not interesting. The last thing I watched and loved was Peacemaker, something I’ve rewatched a couple of times. Gunn, now lording over the DCU and killing the things that are interesting (Henry Cavill clearly needs a hug after losing Superman, and I enthusiastically volunteer to be the one to give it to him; don’t feel bad though, he’s got 40k now) but needed help.

    Comic movies, as a genre, are basically gone. The next and likely only thing I’ll watch will be Deadpool 3, mostly because my wife and I will go and watch it together. Oh, I guess I did watch Spider-Verse, I was supremely disappointed in the ending and the fact that the movie didn’t bother to wrap things up before just… ending. It pissed me off then, and pisses me off now. That turned a movie that was a 10/10 into a firm 5/10, because it undermined the whole movie.

    Revivals of Old Things

    I never watched Indiana Jones and the Kingdom of the Crystal Skull… Last Crusade was a wonderful way to end the story and it always felt “done.” So when another movie in the series was announced, I wasn’t enthused. In fact, I’m still not, and haven’t watched it.

    If the previous decade was all about reboots, the current era seems to be much more about “restarts.” Shows that had been off the air for a decade or more were getting additional, often terrible, seasons. Frasier wasn’t ever my favorite show, but oh my god, the new one is so terrible that it’s just replacements of the old characters with new ones. I made it through one episode before I just noped out and wouldn’t watch it.

    Same with “That 90s Show,” which was a new season of “That 70s Show,” something I did like… and oh my god is was as bad as Frasier. I couldn’t finish the second episode, because it was about as funny as anything Aston Kutcher has done outside of the original show. The Futurama “uncancelled again” season was hit-or-miss, with the real highlights coming towards the end and some real awful things in the middle.

    Nostalgia is already a dangerous thing to play with, and it seems to be the only idea going for a lot of things out there. Which is odd in a year where we got the best adaptation of a video game ever, and other new shows that are legitimately funnier than just revisiting the old things.

    Video Games

    I’ve probably played more video games this year than I have in more recent years on record. This was bolstered, in part, by the fact that my daughter, officially a preteen now (which, WTF, time, stop it), has also gotten into games in a big, big, way. She’s also too smart for her own good and snarky, so, she takes after me in a lot of ways – though she’s probably smarter. Not all of them, though, I can’t get her to watch Star Wars or Star Trek.

    Vampire Survivors

    This was my game at the end of last year, when it came out, and dominated the start, middle, and end of my year as the new DLC came out. I’m not a huge fan of roguelike’s, and yet… this game just does all the things for me.

    There were multiple patches and DLCs put out in 2023, including a surprise crossover with Among Us in early December. It also landed on Switch in 2023, added free content, and continued to be worth every single cent you put into it. It was my game of choice on the Steam Deck, and I strongly suggest everyone get it. It’s just that good.

    Baldur’s Gate 3

    The second major highlight of the D&D year was arguably the best game released all year. Don’t trust me though, the Video Game Advertisements gave it an award too – but didn’t let them stay and talk about a team member who died because there were more trailers to show! Fun fact, apparently 41.5 minutes of the nearly 4 hour show was spent on award announcements and speeches. In other words, the Video Game Trailers Show sucks, Geoff Keighley is a pandering sack of shit that doesn’t care about video games, and Baldur’s Gate 3 is one of the best games ever made.

    The original two games, and the spinoff Neverwinter Nights series, stand as some of the greatest RPGs ever made. The game Planescape: Torment, often tops the list of greatest ever, and arguably so (my personal top is Final Fantasy VI or Fallout New Vegas). It was simultaneously under-the-radar, while also being hugely hyped up, because as it got closer and closer to release, what was being said just became more and more bonkers.

    You know, like the bear sex.

    When the first reviews started to hit, the hype only increased, because people were overwhelmingly in love with the game. Part of that excitement is that Larian Studios made a game that didn’t have any microtransactions, day-0 DLC packs, or all the other crap that modern games “have to have.” It was just pay the money and you get to play the game, all of the game, and enjoy it. That aspect was so refreshing as to seem revolutionary, which is sad, because it’s how things used to work.

    That being said, the game itself is awesome, the hype is absolutely deserved. It’s a giant, sprawling, beautiful game. How you can play is unique almost every time, because there’s that D&D aspect of “rolls” tied in to checks, where you can be overpowered and still fail, or underpowered and succeed gloriously. Every quest had multiple, sometimes non-obvious, ways to solve and resolve them… better yet, sometimes, you could just fail and the game let you go on. The story was good and interesting, the companions were legitimately great and wonderful, and the gameplay managed to feel like D&D even with necessary changes to make it… not suck.

    And, of course, bear sex*.

    *Spoiler for this joke: it’s a druid companion you can romance, not an actual bear

    Legend of Zelda: Tears of the Kingdom

    I didn’t get super far into this game, but it basically controlled a few weeks of my life, and currently dominates my daughter’s life. Discussions with her right now are 2% what’s going on for an eleven-year-old and 98% talking endlessly about Zelda. I get to go full “god, I’m old” in response and point out that “yes, I know, I played the original back in 86” when it comes to Zelda lore.

    Much like Baldur’s Gate 3, it was a complete game, not split off into a lot of cosmetic loot box or mini DLC nonsense. Of course, for a lot of Nintendo (but not all, their mobile offerings are pure gacha garbage)  games that’s normal. It didn’t fix most of the fundamental issues I had with Breath of the Wild – a great game but by no mean’s perfect. There was still terrible direction-setting of what to do and a flow of the game, weapon durability is still a garbage mechanic that serves no real purpose other than to annoy people, and it’s just as incomprehensible as any other Zelda game.

    Yet… the loop is so satisfying and it’s still a Zelda game. More than that, the biggest marvel, is that the game is just huge. More than triple the size of the original game, with new modes of play and unique things to it that make it so, so satisfying. There was so much to it that just… works. It also pushes the switch to the absolute max, making a legitimately gorgeous game on a console that was old and out of date when it launched.

    Bad Video Games and Worse Companies Making Them

    2023 was a garbage year for video games, despite the great stuff I listed above. Layoffs and studio closures dominated the industry, often not even for failed projects, but perfectly successful ones where the company needed to make a nickel and couldn’t dare cut CEO salary or stop doing stock buybacks, so they instead laid off thousands of workers.

    Even with that, though, there were some things that just stood out as games.

    Starfield

    I’m sure some people in our Discord knew that this game was going to end up here, because I was pretty vocal on all of my problems with the game as I was playing it. Which I did, a lot, because it’s a Bethesda game and they have some things that I genuinely like. Maybe. Or maybe not…

    Maybe it’s time to just acknowledge that Bethesda make kind of crappy games that rely on the community to make not suck. Skyrim was not a good game, but you could make it good. Honestly, think about it… how many of you that have played it can explain what the plot of Skyrim is? Or those who enjoyed it have memories you enjoy that are related at all to that plot… or was it all the other things you could do?

    It pains me to think that, because I like games like Fallout 3 and 4, but they’re also… you know… not good. Fallout 4’s main plot was infamously bad, the companions were memes, and the best parts of the game had nothing to do at all with playing the story. It was little side quests, building, or doing weird and random things. Fallout 3’s ending was so bad they had to program and charge everyone for a DLC to write a better one.

    An aside, but the last act of Baldur’s Gate 3 was much weaker than the first two, and a lot of players were unsatisfied with how some stories wrapped up. Larian listened to player feedback and… patched in new stuff to fix that for free. Bethesda on the other hand screwed over Fallout 3 players more than a decade ago by charging for DLC to undue the stupid ending.

    So this was a chance at redemption, to prove they could do something great… and they really didn’t. Starfield is their first new IP of this century (or as my daughter liked to twist the knife when I made my ’86 comment and pointed out that was “last millennium”) – and it was hyped for years, first being teased with a single title screen eight years ago.

    The end product is a devoid, lifeless, mostly boring husk. Remember how No Man’s Sky was overhyped and ultimately disappointing? This is worse, because that was just a small studio that clearly overcommitted… this is a major AAA company backed with Microsoft money who underdelivered and made a repetitive and pointless game.

    I should do a whole review of it, in fact I was planning on doing it, but ultimately couldn’t get the motivation to do it. So much of the game is just examples where things were quarter-assed to stick in, with clearly too many ideas and not enough refinement of them, and it all comes together as a jumbled, unfun mess.

    The worst part, for me, was coming to this game right after playing Baldur’s Gate 3. A game so full of choices and personality, with interesting and fantastic companions who were all distinct and unique, and a story that drew you in while not sitting you entirely on rails. Yes, one is an “open” (and empty) world game, while the other is a structured linear experience, but they are the two biggest RPGs of the year and couldn’t be further apart in underlying execution and quality.

    You legitimately build, grow, and earn trust with the people around you in Baldur’s Gate 3. It goes to great length to make you the “hero” but not call you the special. In fact, at one point, you find out that a good portion of your companions are getting the exact same “special one” things you are… you just happen to be the one that the game is centered on as POV.

    In Starfield, you’re immediately just trusted (or hated) by everyone. Strangers on the street, on a planet you’ve never been too, walk up and give you life details or quests. The intro is quite literally “here, take my ship, you’re the hero now” and that’s it. And often, there are clearly multiple ways something could be done, but because they didn’t design it that way, you only have one choice to make and one way to go. The only time you have options are when it explicitly gives you more than one.

    Which is all to say it’s a bad game that has already been mostly forgotten. But hey, their first big update will be adding “new ways to travel” between pointless planets where you can accomplish nothing. Maybe it’s telling that the best game in any of the modern Bethesda settings was the one not made by Bethesda.

    I spent a lot of hours in Starfield, even “beating” the main story, trying to find the good game. But it’s just not there. Also, before anyone jumps in that you have to play it “such and such” way, or play it for so long before it gets good… those are both things that terrible games do.

    Call of Duty: Modern Warfare 3

    It’s weird to put a game I play daily on the bad list, but I’ve talked about how this is a game with a satisfying loop and little else before. They put out a needless version this year of what was a hacked-together story no one remembers at this point, and the same fun multiplayer loop. Cheating is still rampant, there is both too much and not enough to do, and it’s stuffed to the gills with microtransactions.

    Really, it’s here because there was no reason for this to come out. MW2 was a solid game that was fun to play. MW3 was rushed and adds nothing of value overall. But still commanded a $70+ price tag supported by absurdly expensive cosmetic micro-transactions.

    Tabletop

    This will be a little bit different from the other sections, because my good and my bad for this category all stem from the same general places: Wizards of the Coast/Hasbro, Games Workshop, and Asmodee. Those are the three biggest “gaming” companies out there in the tabletop space, and the makers of the games that I deal with.

    Games Workshop Games

    I’ve been a player of almost everything that Games Workshop has done for years now. I’ve written about it here, covered it in depth with the calendars in 2022, and it’s been my primary hobby for several years. It started with Necromunda all the way back in 1996, which fun fact, I bought while I was traveling to Texas (I lived in the northern US back then) to visit a friend in the Army and drop off a car. We’d stopped off at a hobby store while going through Oklahoma City, saw it on the shelf, and figured it’d be fun to play with our friend while down there.

    That was a very expensive path to start down. That spiraled into Warhammer Fantasy, then Warhammer 40k, and I’ve taken several breaks over the years, but back in 2020, got back in, and play Necromunda (again, the new version), Warhammer 40k, Age of Sigmar, and several other games. Kill Team, and slow-planning an Old World army for when I see my friend again that I used to play Fantasy way back when.

    That being said… Games Workshop can be an absolutely infuriating company to be a fan and customer of. While a lot of their “fans” ascribe them to be some kind of sinister cabal and empire, they’re often the epitome of “don’t ascribe to malice what could be chalked up to incompetence.” They’re firmly stuck in the past, for better or worse, and they make decisions to protect their bottom line and sales.

    Capitalism sucks, and they are a company – not a friend, which means they will make decisions that will piss people off. Like releasing rules for free for 10th edition, which happened last year, only to start pulling them as books get released. Or constantly releasing and “patching” the game as they lean harder and harder into the more competitive modes of play, neglecting the casual and narrative players that make up the bulk of their player base.

  • Nick’s 2022 in Review – Streaming, Games, LEGO Sets, and All the Other Stuff

    Nick’s 2022 in Review – Streaming, Games, LEGO Sets, and All the Other Stuff

    It’s the in vogue thing to do to remember the year before it ends, but we’re not the most punctual here at FBTB, or more accurately, we all have lives and things to do, so we’re doing it after the first of the year. We have the recap post for our calendar still going to, just waiting for the final little touches as well, so start placing your bets on what month we’ll get that posted. My money is on March.

    I’m not sure that anyone is really going to mourn 2022, any more than we’re going to miss 2021, 2020, or the jokes about how this is just 2020 part 4 starting or whatever. Last year was a tire fire, because that’s the only type of year we get anymore. COVID is still a thing no matter how much we ignore it – and we got to add Monkeypox (yep, that was last year), Super-Strep, RSV, and so many other things on top of that along with it. Reading the news is more about “what is the scandal today” instead of being shocked by the news.

    We all cope in our own ways, through so many nerdy things, and I covered in my calendar review that a good deal of my tastes have changed in recent years. I don’t collect LEGO, and haven’t for some time. I do collect Warhammer, miniatures, and buy lots of things I don’t use a lot of. So, a lot of things haven’t changed.

    All that aside, 2022 wasn’t exactly an a terrible year for me. A lot of it, really, was mostly meh. My kids are doing good, and getting big. I’ll be talking about them plenty in here, because they’re influencing a lot of my choices anymore. I’m not going to talk about “New Years” resolutions in here, because I think they are stupid and you shouldn’t wait for an arbitrary day to improve yourself – that’s why my weight loss and health improvement plan started back in August. As of this writing, there is a third less of me in the world, and that’s always a good thing. There was entirely too much Nick around.

    That was my huge focus of the past few months, far more than gaming or anything else. Still working, and worrying, and anxiety, and every thing else, but mostly, just surviving, which is what everyone does anymore.

    LEGO and other Toys

    You know what, I bought more LEGO in 2022, for myself or for review, than I had in years. The AT-ST wasn’t even among that, because Ace sent that to me for review. Also, yes, I know, the Hoth AT-ST is different – still don’t care, my point about it being super niche is valid and sort of emphasizes that point. There are a bunch of sets I’ve snapped pictures for, and need to write reviews for, in the near future… it was going to come out after the advents.

    Shockingly, most of the sets are Star Wars, so you’ll have to wait and see. Nothing ground breaking, just chances for me to rant a bit. I got one big set in there, but I haven’t opened it yet. I also built one big set that I purchased last year and never got around to opening, so it will probably be the first review that I do. Yeah, I’m being vague. That’s what makes it so suspenseful!

    For other toys… I don’t know that I bought any, honestly. At least not any that weren’t an advent calendar or for a tabletop game. I don’t get action figures, and have sold off all of mine. I don’t even have any display shelves set up around me anymore, because I just don’t have the space for it. Truth is, I’m over most collectable swag and tat. It just takes up space, and don’t care for it.

    Movies, TV (Honestly, Streaming)

    So, I was going through the history of our posts to remember what I watched last year, to see that the Media post never got published because someone *cough* Ace *cough* never finished his part in it. Funny thing is that what I did last year also really reflected in this year.

    I had to dig through a lot of my streaming history to figure out if I actually watched a full, proper movie this year. My wife and I watched Parasite at one point, finally. I watched The Adam Project last March. We watch National Lampoon’s Christmas Vacation every year for Christmas. I wouldn’t qualify the Guardians of the Galaxy Holiday Special as a movie, but I did finally watch it. I don’t really count the dozens of movies I watched on Rifftrax and Mystery Science Theater 3000, but there are also those. Movie-wise, that’s about it. I didn’t watch any Marvel movies, or even rewatch any Marvel movies. I skimmed and skipped around a few Star Wars movies for reference, but that was more to find individual things.

    One thing I did not do, and never even made plans to do, was to go to a theater. Theaters, in general, are a thing that I don’t really enjoy. They’re too expensive, for me at least, especially around here. Taking my wife and kids to the movie, with popcorn, candy, and drinks, can very easily get above $100 for a matinee show. That being said, I know I’m going to at least one movie this year… the Super Mario Movie. My son is just crazy into Mario now, and honestly, I don’t think it looks all that bad. Disposable popcorn fare, sure, but that’s most movies to me anymore.

    That’s not to say I didn’t watch anything, though. I don’t watch movies, but I consumed a lot of shows and streaming this year. It’s easy to make jokes about how subscription services are just the new cable (and I’m pretty sure I made that point in articles years ago – this is basically what we were always going to get with the demand that we just be able to buy the channels we want). I have the Disney Plus subscription with Hulu, but also carry Paramount+ (because Star Trek and my son’s other favorite, Paw Patrol),

    Because we never posted our 2021 list – so I didn’t share the stuff that I discovered and started watching last year. Letterkenny, The Witcher, Only Murders in the Building, and What We Do in the Shadows were the shows that I started watching and loved in 2021, and they all got new seasons in 2022 (or very late 2021 and again in very late 2022 for Letterkenny).

    Peacemaker

    This may be the most NSFW thing I’ve ever shared on the site. Seriously, do not watch this around… anyone.

    I commented in my Advent Calendar Review that I didn’t watch a lot of comic stuff this year, or at least I didn’t watch a lot of Marvel comic stuff. I’d caught up on all the Marvel series last year through Hawkeye, which I really enjoyed (enough that it was on my 2021 list), but I’m just sort of over the MCU at this point. How do you get to Endgame and then keep upping the stakes? It gets tiring.

    You know what I did love, enough that I’ve watched it three timesPeacemaker. I’m not exactly enthused for Gunn’s actions on DC and all the stuff he’s done (even if it means that I get Cavill producing a Warhammer 40k universe launch over on Amazon). I never got around to reviewing it – and I really should – but I watched and actually liked the Snyder Justice League redo. Which is shocking, because I rather disliked Batman v Superman. I watched the Suicide Squad movie Gunn did, and it was… fine. The standout character in it was most certainly John Cena’s Peacemaker, who was the answer to the question “what would it be like if Captain America was a complete asshole?” – not like US Patriot, that’s more like misguided. This is taking the best and worse and going to 11. It’s honestly hard to describe.

    The stinger at the end of the movie where he seemingly died (I mean, spoilers, I guess, for a two year old film) set up the show, released at the start of 2022, and a lot of people were skeptical – myself included. Cena was a wrestler turned actor, and could he carry a show? The answer to that is a resounding yes. Not just in action, but there is absolute depth and so many facets to the characters on the show that you just need to watch. Peacemaker was an asshole you were supposed to hate in Suicide Squad, and you do, and still will, in the show. But you will also understand, hate, sympathize, and start to love him too. All of them, at once. There isn’t a weak performance on the show (well, except one unfortunate cameo at the end – but that’s more because of the actor).

    That and he plays piano on the show. It’s a brief scene, but it’s actually Cena doing it, and he taught himself to do it, just because he wanted to. That’s pretty cool.

    Shoresy

    I mentioned Letterkenny above, and I love that show – even if the recently released Season 11 is probably their weakest season. Still funny, absolutely, but lacking in the overall cohesive humor that most have. This past year also had the first big spinoff (other than the animated one from the main show) – Shoresy, starring Jared Kelso’s (show creator and the main character Wayne in Letterkenny) background character Shorsey leaving town and playing hockey elsewhere. On the main show, he was simply the comic character that was there to make fun of two other hockey players, Riely and Jonsey… you just sort of have to watch, and we never saw his face. It was just a running gag of him talking in a funny, high voice and often appearing bare-assed on screen and making “your mom” jokes.

    That’s what makes the spinoff show such a surprise. The crude and lowbrow humor is most certainly still there. It’s an essential part of what makes these things work. Humor that’s so basic yet sophisticated, full of fart and poop jokes that are somehow layered. More than that, though, compared to Letterkenny, this short series has a cohesive storyline and plot that runs through the season, and it gives both Kelso and the cast a lot more to do and act around. There’s depth to the characters that we don’t get in the main show. That’s not a knock on Letterkenny, because that’s part of the charm… the simplicity is the whole purpose of the small town, and often the reason the depth they have is simply stated and just happens.

    It’s all very, very Canadian – and continues that strange trend of how Canada has something like fifty thousand TV shows and only a thousand actors. Like everything Kelso does, it filmed on location in Canada, used a lot of Native actors for Native roles (far more than Letterkenny does, even), but kept the things that work well from the other show.

    Ted Lasso

    My wife and I were late to the game for Ted Lasso, and that sort of works in our favor. We missed the initial hype and the backlash that comes with all popular shows, so we got to enjoy it a lot. It’s surprisingly deep and enjoyable, a lot more than you’d think at first glance, and doesn’t shy away from some of the gut punches. Problem is that now we are on the boat with everyone else in wondering when season 3 is coming out. They missed the World Cup premiere, which seemed like the perfect time, and Apple isn’t known for actually… sharing anything.

    Star Trek: Prodigy

    This was… such a weird year for Star Trek. Discovery Season 4 started at the end of 2021 and… wasn’t great? I like Discovery, and anyone who feels like whining about new Trek can just go pound sand and continue to be delusional (and likely ignore the fact that they’re just repeating the same things said when TNG, DS9, and Voyager all came out). The actors in it are fantastic and I love the ship. Short Treks is legit fun and it brought that to us. But the latest season was uneven and rushed at best, and the story was just not all that enjoyable.

    Picard Season 2, which followed it was, and this is hard for me to say as an unabashed lover of Patrick Stewart and TNG, probably the worst Star Trek ever made this side of the Enterprise finale. I hated watching it, the plot, and just what it was doing. The whole idea of “let’s take the world right now, go two years in the future, and make it a little bit worse” was just bad. So very, very bad. Also, let’s give Picard some more secret Trauma, because the guy who’s been captured and tortured by the Cardassians and the Borg, used by the Borg to murder tens of thousands of his fellow Starfleet crewmen, and subject to dozens of other real and known things clearly needed more. It was just awful.

    Following on that, thankfully, we got Strange New Worlds, which gave us the thing that will make it so I will never hate Discovery no matter what it does, Anson Mount as Christopher Pike and the Enterprise pre-Kirk (well, mostly). This show was such a revelation and absolutely wonderful. We’re talking more of a shift going from The Motion Picture to Wrath of Khan. This is like going from Star Wars’ Holiday Special to Empire Strikes Back (which, I guess, also happened). That was quickly followed by Lower Decks, which is my favorite of the new Treks and gave us the wonderful DS9 episode everyone needs to watch.

    But this entry is about Prodigy, the Star Trek show aimed at kids and launched under the Nickelodeon brand. Everything about that sentence gave me pause, and led me to ignore it at first. And I did, until the next entry on my list got me to change my mind because I rapidly consumed everything I could and needed a next thing to watch.

    It has an uneven start, at least to an adult, because the thing you need to remind yourself is that it’s a kid’s show. It’s also a Star Trek show, and uneven starts and iffy first seasons are kind of what they do (unless you’re Strange New Worlds or Lower Decks – or parts of Voyager* and DS9**). The focal character, Dal, is extremely annoying when you meet him, something that doesn’t really change over several episodes. But that’s also kind of the point – the whole first season is about growth and change of these kids.

    Watching through the whole season, it’s hard to overstate just how well Prodigy captures the spirit of what Star Trek is, and how well the main characters exemplify it. The voice acting on the show, across the board, is superb, but a special callout for the incredible job that Kate Mulgrew does as Kathryn Janeways (not a typo). There is more character development and growth across the first season than in any other first season of Trek, and honestly, I’m willing to call it the best first season of Trek that’s ever been done. Yes, even better than Lower Deck’s season 1.

    *It was short, mostly because a chunk of the season one episodes were sprinkled in at the start of season 2, but overall more good than bad.

    **Emissary, Duet, In the Hands of the Prophets are all in the first season. So is The Forsaken, which has the absolute best moment you’ll ever get with Lwaxana Troi

    Andor

    I saved this one for last, because, holy crap. Just… holy crap. This is something we should review – not just because it’s Star Wars, but because I want an excuse to watch it all again. I’d been fairly burnt out on Star Wars since Rise of Skywalker crapped its way on to movie screens everywhere. I love Mandalorian, and I even liked Boba Fett, but they were also the sort of thing that I watched and was just kind of done with. I hadn’t gotten around to Resistance or Bad Batch, because of said burnout, and never got around to Obi-Wan either until after I started watching Andor and then it all just sort of exploded for me.

    I went back and immediately watched Obi-Wan (I enjoyed it, it’s fine, but more disposable) and Bad Batch (much better, and kind of like shades of seeing what is to come). Then I watched Andor again, because it’s absolutely amazing, and it makes you want to dive into the deep with Star Wars. It’s hard to dig into it too much without spoilers, and maybe I’ll do a third watch through to cover it here, because any show that makes woodwind-based marching band music tense-as-hell deserves your attention.

    Video Games

    2022 was a very strange year for Video Games for me. I… for about 95% of the year, I played the same few games I always paly – Call of Duty, sprinkled in with a bit of Star Trek Online and even a little bit of Star Wars the Old Republic. At some point in the middle of the year, the PlayStation 5 I’d ordered months before hand showed up and surprised me, so there was that, and I played Horizon Forbidden West for a bit before getting distracted. I never really went back to it.

    Part of the problem is that this year, my five-year-old son discovered two things: the Nintendo Switch and Super Mario games. The Switch, and by extension, the TV, have apparently become his now. So I don’t get on the TV all that much, as it’s shared between the whole family. I can jump on late at night, but don’t tend to. Most of my gaming as of late has been on the PC, and that just tends to be my guilty pleasure games, like throwing money to the terrible beast of Activision|Blizzard with CoD and World of Warcraft (yeah, I know, no ethical consumption in capitalism and all that… sometimes you just have to take the slime to make it so your brain can deal with the other crap).

    But at the end of the year, a few things changed. I decided I was going to do a couple of upgrades to my PC, which was pushing about four years old, and nabbed a deal for some parts. I may have also gone… a bit all out. I was able to get a bundle that put me at the top-edge of the AMD world, which, yeah, there are some trade-offs for that, but also, some upsides. So now I’m sitting on a Ryzen 7950X and a 7900XTX video card that can heat up my room pretty well when I feel like pushing it.

    My old rig was fine, it could still play any game out there, not even hitting the bottom rung of requirements. I have a PS5 and Xbox One X (though, aforementioned TV sharing issues – and we’re that weird family who only has one TV), but haven’t had a whole lot of things grabbing my attention on consoles as of late.

    Weirdly, the game that grabbed my attention and got me playing games again, admittedly after my computer upgrade (which wasn’t just about gaming, it was about a lot of other work too, and turning the old parts into a home server and storage box). It doesn’t come close to pushing this new machine. Or my old machine. Or my Steam Deck. Or my iPad.

    Vampire Survivors

    That game is Vampire Survivors, and it is amazing. It’s a game that has no business working as well as it does. It’s vaguely a rogue-like survival game, two genres which I don’t generally get all that enthused for (though I loved Hades last year). It’s an auto-attacker style game, which means you basically don’t do anything other than move. The graphics are all pixel-based and very basic, and it’s firmly in the indie scene.

    This starts to go a lot worse for me in a bit

    The design of the game is also built on top of a whole lot of gambling mechanics – the developer worked in the gambling and casino industry… but that’s the whole twist of the game. It’s random and hits like a slot machine, but there are no transactional elements to it. None whatsoever, and it’s designed to prevent it. In fact, the developer, in seeing that people were making crap knockoffs of the game and uploading them on mobile platforms, just went and developed a version and released it for free on iOS and Android. There are two optional ads that can be watched to support it – one to get a rez, one to get a bonus reward at the end. And that’s it.

    Sometimes, the game just decides it wants you dead. I swear, my character is in there somewhere.

    On PC, Mac, and consoles, it’s worth every cent. It’s a satisfying gameplay loop, and even though it looks like there’s just a little bit of content, but that’s not even close to true. See, the game is a true throwback, because it decides to do something quaint, and reward you for playing.

    You unlock characters by playing and doing things. You unlock stages by playing and doing things. You unlock different music by playing and doing things. Remember when that’s how you got stuff, and it wasn’t just a charge, or DLC, or something like that? Remember when you didn’t have to buy boosters or level bonus helpers or assistants or season passes? Remember when a game was just a game?

    It’s so satisfying for there to be a mechanic that’s just about rewarding you for opening something you earn in the game, and giving you something. And that’s it!

    Final Fantasy Pixel Remasters

    Square|Enix is a company that spent all of 2022 going “hold my beer” to every video game company getting bad press. They sold off most of their non-Final Fantasy games, have decided that NFTs are the future (spoiler: they are not, they have, and always will be, a ponzi scheme at best to sell to idiots, and if you like them or want to defend them, you are also an idiot). They’re still doing that, and even though Actiblizz is a shitshow, Ubisoft is just… terrible, EA predatory, Nintendo anti-competitive, and Microsoft is the Borg… Square|Enix somehow ends up being worse.

    Their business model, going forward, seems to be basically re-re-re-re-releasing the same things over and over. Luckily, though, they finally, at long last, released the Pixel Remaster versions on platforms other than the PC and mobile – hitting both Playstation and Switch in December (not coming to Xbox, sadly). To celebrate, they ended up on a very good sale on PC, and they work great on the Steam Deck, which as I mentioned above, I had picked up around Christmas. I’m likely going to end up writing about it because I got it for a pretty specific reason, which I’ve written about before here.

    I love these games, though, they’re a huge part of my childhood, so getting to play through them again is a big bonus. I’ve played through them on my iOS devices, and… they’re fine. But they belong on a console and controller. And now they can be.

    Horizon Zero Dawn and Horizon Forbidden West

    I barely played one of these (Forbidden West), but have spent quite a bit of time playing the other – on my new computer build. I’d played the original game a lot on my PS4, it was fantastic and one of my favorite games of that whole generation. It’s been a great game to go back and just enjoy for the fun of it. I don’t have a whole lot to say on it, really, other than it’s weird to see Sony be slowly, begrudgingly, drug into the reality of supporting things outside of their console world.

    Also, I’m eventually going to get around to playing more Forbidden West, really. It was a good game. Also, I need to play the new God of War.

    Tabletop and Books

    If my Advent Calendar stuff wasn’t a hint, the tabletop was where I put a good portion of my year. Warhammer 40k and its offshoot games like Kill Team and Necromunda were my big mini games, along with a little bit of Age of Sigmar (the fantasy version), continued dabbling with Star Wars Legion and Marvel Crisis Protocol continuing, and completely checking out of Fallout Wasteland Warfare as well as a large chunk of my Dungeons & Dragons Miniatures (well before all of the kerfuffle with the OGL stuff, but more on that later).

    The first army I’m working on this year is my Necron force. They’re a great representation of the state of my hobby, as I’ve had a lot of these minis since I got back into 40k back when the Pandemic started…

    I also completely exited the 3D printing hobby – I just realized that it’s not something I like or enjoy doing. I really enjoy the maker space, I do, and I like dabbling and working with things. I am still going to do those things… but printing just isn’t here yet. It’s interesting, and it can be fun, but it’s also frustrating, messy, time consuming, and expensive. You end up spending more time troubleshooting, tweaking, and repairing than you do actually printing. Especially when you deal with the consumer-grade end of the spectrum. The support of companies that are big in the space are just the worst to deal with for what one would charitably call support.

    I also don’t print things for my main tabletop games – yeah, Warhammer is a very expensive hobby. So is LEGO. Much like how that doesn’t justify going out and stealing sets, or buying knock-off sets, it doesn’t justify buying recasts or the pure knockoffs either. Companies like LEGO and GW are not our friends, and they don’t need or have to price things to “be nice” or “fair.” Capitalism sucks, and it is inherently predatory. Those companies exist to make money, and they will often do baffling and annoying things, but the option for us is to always just “not buy it” and “not participate.”

    Some of these were painted in 2021, some of them were painted in 2022. What can I say, I like tanks.

    I don’t really begrudge the people who want to go and print custom armies, and have no issue with custom terrain or bits or the like – or even printing models for stuff that’s out of print. Where I take issue is when people start doing it instead of purchasing the products from smaller local stores that are the lifeblood of the hobby and local scene. Often with the justification of “I buy my paints there to support them.” Yeah, buying $20 worth of paints doesn’t make up for the amount those stores makes up off even one model kit, let alone an army. Support your local stores, even when that means you also have to buy from the company that kind of sucks. Unless that company is Wizards of the Coast, because f*** them.

    The year was started by working on my Orks. I didn’t finish them, but did get a fair number of them painted. Sadly, they got kinda nerfed pretty bad, but have since come back, so may have to dust them off. The picture is also blurry because I focused on the wrong thing but I’m not going to fix it. Cause I’m lazy.

    I played some Dungeons and Dragons this year, but my big, long-running homebrew campaign wrapped up late last year and I never started up another one as a DM. I sort of took the time off and haven’t worked on my homebrew setting at all. I sometimes miss it, but I often don’t, because it’s just so much extra work. Gaming while adult is hard… and goes something like this:

    When is everyone free? Okay, how about three weeks from now. Okay, let’s plan on that, I’ll send out something, let’s plan for this time. Send reminders for the next couple of week. Get notices at the last minute that people can’t make it. Frantically reschedule at the last minute. Shocked messages from a couple others that it was happening. Game gets postponed. Repeat process. 

    I have a group online where we do get together, but life just gets in the way, and our campaign became two or three mini-campaigns, one-shots, and things to try out. We did a little Spelljammer, a bit of Eberron, some stuff in the Critical Role setting, and a little bit of a custom world. I’m thinking of running some stuff this year with my fairly deep collection of other systems, like Star Trek Adventures, the Star Wars Narrative Dice System (Edge of the Empire / Age of Rebellion / Force and Destiny), Pathfinder, Starfinder, or maybe even some old-school D&D.

    This is a small sample of some of the potential books. What should I start with here, what would people like to see? Leave a comment or hit us up on the Discord and let me know.

    That was actually one of the things I was doing a lot of this year it was trying to hunt down, collect, and purchase older RPG, hobby, and general nerdy books. In part, because they’re just make me happy and bring up a lot of memories. But also, because I’m considering using them as part of a new content series, maybe something like Bothan Book Club or maybe Midlife Nerd Crisis or something like that. Doing Book Reviews or something like that for ancient books or old content, maybe torturing myself with old Extended Universe books, that sort of thing.

    Looking Forward to 2023

    I mean, it’s already 2023, so this is maybe looking down more than looking forward, so who knows. Last year, I put in a general rule of “not watching trailers” for a whole lot of stuff – especially for TV and Movies. I don’t know that I watched a movie trailer on purpose last year… if it happened, it was because I was watching something where it was on and couldn’t be skipped (like a football game in a commercial, etc.). They’re often too packaged or don’t represent what’s coming… that or, honestly, I just want to be surprised.

    I don’t even really care about spoilers (which are often unavoidable); in fact, if I know I’m not going to see something, which I usually won’t, I’ll just go spoil it for myself. But I want the experience to unfold in watching something, without the context or bias of the trailer. What that all means is that… I don’t really have any movies or shows I’m just waiting for, except for the next season of shows that I’ve already watched. Most don’t even have announcements yet. Shorsey is getting its second season in May, and eventually Ted Lasso is going to get it’s third and final season (which makes me a bit sad, but also I’m glad they’re just ending it).

    Picard Season 3 starts very soon, hopefully it doesn’t suck out loud like season 2 did, and there is more Trek coming after that I’m sure. I’m more excited about Mandalorian Season 3 coming back, and I put the trailer above, but going to be honest – I haven’t watched it (and won’t watch it). I’m going in as blind as possible to the show. We don’t know when Andor is starting back up, but oh my god, I will probably wake up in the middle of the night to watch the premier episode. We just got word that King of the Hill is returning, and so is Futurama, both on Hulu, but neither have a date and I don’t expect either to be this year.

    On the tabletop… things are kind of weird. Dungeons & Dragons maker Wizards of the Coast recent just absolutely crapped all over the bed and pissed off a huge chunk of their fans by giving them the finger, telling them all they were worth is their money, and saying they were going to shut down all the stuff they loved. Then being arrogant and declaring victory after it was revealed that about 90% of 3rd party creators would not use their new system.

    For my part, I’m likely going to fully embrace the worlds of Paizo and their Pathfinder Second Edition system as my fantasy tabletop game of choice. I didn’t mesh with Pathfinder 2E initially, but will give it another go and try to adapt my homebrew world to it. Yes, it’s currently published under the original OGL, which Wizards has now backtracked on and released under the Creative Commons license.

    The issue is that Wizards has lost all trust, and it’s clear that their next product is meant to kill off the existing game, their online tool Beyond D&D, and all of the purchased and created content. So whatever they’re making is bad for players and bad for the game – clearly, whatever is coming is a dead-end product and should be avoided. That means that other things are in order and it’s time to try them.

    For video games, I don’t keep up on a lot of the upcoming releases. I know that Star Wars: Jedi Survivor is coming out, and I’m tentatively looking forward to it. It’s still an EA game, and somehow they became the least evil company out there because they only do old fashioned evil and not all of the new abusive evil. There’s a new Legends of Zelda game we still know next to nothing about, and I probably will have to invest in a second switch by then because my kids have totally co-opted my Switch as their own.

    I’ve poked around all of the LEGO stuff… and yeah, not a whole lot that I’m likely to buy unless it’s explicitly for a review or they happen to make something that’s a big space set (which seems unlikely) or an old video game or computer system (also unlikely, because there’s not a lot left to mine there I don’t think). Mostly, I think, I’m just sort of keeping my 2023 open and going to be pleasantly surprised when something excites me and not let down because I didn’t set a lot of expectations.

  • Burnout, Anxiety, FOMO, and Trying to Deal with Life

    Burnout, Anxiety, FOMO, and Trying to Deal with Life

    Recently, I’ve been dealing with a huge malaise around… honestly, everything. I haven’t contributed much to the site, my hobbies are sitting on the shelf, and the various piles of shame of unfinished and unplayed things continues to grow. I work, spend time with family, mess around on my computer for a bit, go to sleep… rinse, repeat.

    It’d be easy to just say that that I’m in a rut, but I know that’s not true. It’s far past time that I need to be honest with myself and start to look at why I feel like I’m trapped in mud, and can move just enough to realize it’s going to be hard to get out so I don’t bother. There is a lot of mental health issues, anxiety, and problems that have been pushed to the back for a long time that may have managed to get me finally, and my choices are pretty much at give up or try to do something.

    Prior to 2020 and 2021, it was a lot easier for a lot of us to keep ignoring or running from problems like this. But the pandemic sort of grabbed us all and locked us in our houses with all the demons we’d been trying so hard to ignore. Our choices have been reduced to give up or maybe deal with them (or I suppose try harder to ignore, but that’s not really a sustainable choice).

    Ultimately, though, we all have to face them. When you deal with anxiety and depression, the world right now isn’t exactly the best sort of place. Throw on to that being a parent, with two kids who are too young to get the COVID vaccine in a country full of assholes who are refusing to get vaccinated and putting them at risk. If you are a person who is is able to get vaccinated and still refusing, I sincerely hope you cease to exist before you can hurt anyone else. All of society and humanity will be better with you gone and forgotten. Please, feel free to never read this site again and go away forever.

    Not kidding on this in any way, shape, or form

    Shockingly, that does have something to do with this article, though. I’m talking about anxiety, and people like that are who have been dragging out the nightmare we’ve all been drug through for the past starting-to-push-two-years now. It’s hard to find enjoyment when we we’ve seen just how awful so many of the people in our world are, how awful so many of the companies behind the products we like can be, and how predatory so many of the things we enjoy are at their base.

    Also, I maybe be dealing with some anger issues.

    I’ve been churning this article over for months at this point, in a whole lot of variations. It was talking about how I have too many hobbies (I absolutely do), how companies are ripping apart their own properties and brands with FOMO (they certainly are), how I’m in a gaming slump (I am)… and really, it all is just swirling around the same general problem. Maybe I’m oversharing, but I think that I’m not the only one that’s dealing with a lot of these things and maybe it would be worth writing about. Or maybe I just want to rant for a bit in a bit of catharsis, because that’s always fun.

    Let me be very clear with something – there should be no shame about acknowledging and taking care of our mental health. Our society has long just pretended that problems like anxiety and depression are failures on the part of the person, or weaknesses, and that’s led to untold damage. I mean, I fully believe and encourage that, but I’m also just now starting to deal with these problems that I have clearly ignored for decades at this point. It’s hard, so incredibly hard, to move past exactly how messed up we’ve all been by our cultures and society in general (and for some, our families and backgrounds).

    So I’m going to break down and walk through the various hobbies and things that I’ve long held close, said I’ve cared about, or put as part of my identity… and have recently started to question or examine. Mostly because, strangely, they are often the cause of some of my anxiety (though certainly not all), as well as my release for it.

    Video Games

    A couple of months back, I made a post in a Facebook Group I belong to wondering, honestly, if I just don’t care about Video Games anymore. My overall time available to play games has been shrinking over the years… a consequence of getting older, having kids, a career, marriage, and just other things to do.

    That’s 336 hours, or 14 full days of my life, spent playing Call of Duty: Cold War. And this is just on Xbox… I own it on PC as well, and have logged 250 hours (10+ days) there as well

    It used to be that I’d get excited for a game, play it for a few days before life would distract me and never finish it. But in the past year or so, that changed. I wasn’t buying and playing for a bit… I was either buying and never playing, or just never even buying. I’d be hard pressed to talk about the last time I was just over-the-moon excited for a game. There are times that I’d be thrilled at an announcement or trailer and it die off (looking at you, Avengers)… but this was different. Stuff that I know should be right up my alley wasn’t doing anything for me at all.

    Case in point, the Mass Effect Legendary Edition. I’ve talked, many times, about the series. That game is full-stop my favorite series, and the games are all high on my list of favorites of all time. Mass Effect 2 is quite possibly my favorite, and at least in the top 3 somewhere (Zelda: A Link to the Past and Final Fantasy VI would be the other two, if you were curious). I’ve played it a couple of times a year since it came out, often bringing in the others for good measure… but 2 is just a perfect slice of a game.

    Yes, it’s a remake, so that takes a bit of the shine off… but still getting it on new platforms and combined together, that’s a big something. The games are showing their age, and even at the full $60 price of games, they’re well worth it in my book. Yet… I didn’t get it when it came out. I waited a couple of weeks, and thought I had time to play. I got it, installed it… and then didn’t do anything with it. I didn’t end up playing it until last week, and got as far as becoming a Spectre and haven’t picked it up since that weekend.

    I don’t know that I can even blame it on the fact that EA is a trash company that exemplifies the worst parts of capitalism. Honestly, pretty much all major companies (and certainly all major game companies) at this point, and when it comes to my outrage meter these days, I only have so much rage to spread around. I still hate how gross and exploitative the companies that control video games are, their business models, and how they purposefully make games unfun to sell things to fix problems they created. But if I’m ranking things that really set me off, companies that condone and enable the actual rape of their workers get more of my anger these days. Bioware magic was a lie we were sold that was just crunch to line the pockets of millionaires and billionaires at the expense of people who love what they do.

    This has nothing to do with the article… I just got a new TV today and was having fun playing in 4K for the first time ever.

    Everything I love is tied up in companies like that, and I have to make some level of peace with the fact that none of them are all that great. I won’t ever stop railing against them, and the crappy stuff they do… but that’s the world we live in. I mean, this is a site dedicated to Star Wars in large part, and Disney certainly makes it hard to be a fan frequently. So does LEGO, and LucasArts, and everyone else. If you can look at a property or fandom you love and can’t see a place where it let you down, I both pity and envy you. Because you’re deluding yourself and I sometimes honestly wish i could do that as well.

    When I sat down and thought about how I feel, and how it doesn’t seem like the normal gaming ruts I’ve hit in the past, I had a realization. I’m honestly just a fan of too many things, and have vastly too many hobbies for the time I have available. Video Games, LEGO (even in a limited amount that I do), writing, D&D, Warhammer, Board Games, Magic the Gathering, and other tabletop war games are all competing for the same dollars and the same increasingly shrinking slice of time. I’ve overextended myself in the things I do for fun… and it’s in turn made all of them not fun.

    I’ve honestly stopped even looking at my “backlog” of games to play… I used to dream of the time when I’d have a whole bunch of time to get on there and play as I got older and could do more. Spoiler for all of the younger people reading this article that haven’t checked out because there are a lot of words and it’s basically “old man yells at cloud” in article form - life does not work this way.

    And just think, this count is in purchasing one game on Steam in the past year or so

    I’m married, I’ve got kids, a full time professional job, responsibilities, and just things to do. TV always lied to us, with shows about friends all hanging out together and looking bored in their 30s. Even one of those things is a lot… have a professional job? You likely have to work on skills and keep up with things in your off hours. Have a significant other? They like it when you invest some of your time with them, and that only gets harder later on (and, again, spoiler warning… it never gets more easy or natural; if anything, it gets harder over the course of your relationship). Single? You probably have friendships, and healthy friendships need to be cared for too. There are things to do around your house or apartment, meals to prep and care for, just going back and forth to work, running errands, etc.

    It all adds up… a thousand little tiny things you don’t think about. It never decreases, and for me, that’s culminated in me going through m day, getting home, and eventually just sitting down and playing through the exact same game or two that I always have, because it’s easy, comforting, and familiar. Or sometimes, I just do nothing. I keep having to tell myself that, honestly, both of those things are okay. I’m under no obligation to play anything I don’t want to. That’s my time, my enjoyment, and how I choose to spend it is my business. I don’t need to play new things, or even really the old things. Sure, I wish I would have spent a whole lot less money on the old things, but that ship has sailed.

    For the record, I looked it up… the last “new” game that I outright purchased, was Mass Effect Legendary Edition. Any other “purchases” since that time have just been my free game claims with Xbox Live or PS Plus (which I really need to cancel). All of my various game libraries have hundreds of games in them, and they only seem to be growing… but the reality is that my time playing through those libraries is long gone. And I’m not sure it’s ever going to come back.

    Tabletop

    My love of video games is older than my love of playing games around the tabletop… but I’d say my love of pen and paper games, or tabletop wargames, runs a whole lot deeper. That made for a very nerdy younger me… player of Magic the Gathering, Dungeon & Dragons, and Warhammer. Growing up in the midwest that did not make a whole lot of friends. Being a choir, band, etc., didn’t exactly help either – but my parents wouldn’t let me ever go out for sports because they didn’t want to pay for insurance. Things like that may give a clue to where some of my anger and anxiety issues come from…

    Why is the & in Tasha’s Cauldron offset compared to every other book?

    Board games, weirdly, were never a big thing for me. They weren’t in the cultural zeitgeist at all back when I was a kid, not even at the fringes at my local game stores. Those didn’t really hit en masse until the early 2000s, when I was leaving college and entering the real world, so it sort of passed me by. I just never had a group that played them in my circle of friends, so as much as I wanted to when i saw them, I never had a chance to.

    I’ve mostly got stories of fun memories and some heaping piles of regret from those days. Of course, like so many others, I owned a lot of things that it turns out are really hard or expensive to replace now if I want them. Magic the Gathering, for example, has gotten stupid expensive. I never had any of the Power Nine, but I had a lot of other cards that are on the reserve list now, including, at one point, 3 full sets of revised Dual Lands (that’s 4 of each Dual Land, and there are ten total… so I had 120 of them). For those not who don’t follow the finance side, those cards would be worth about $15k or so today, minimum. I think I sold them for about $30 each, to pay for books one semester.

    Logically, I know that it was likely the right call, even though it hurts. I don’t use my college degree for anything, it was very expensive, but it was crucial for putting me on the path where I am now. It got me in the door, ultimately, for the career where I am now fairly successful and skilled. And it put me in a place where I met the only person I “went” to college with (we never had a class together, and actually met at work) that I still talk to – my wife. So, you know, a win.

    Bigger regrets, though, are ones I have no real control over. Like my nearly complete collection of D&D Planescape boxed sets and books. They were stolen out of a storage locker (along with my dice, some golf clubs, and a few other things) in college. Those are exceptionally hard to get, and very expensive to buy, so not something I’m ever likely to have again.

    Birthright and Al-Qadim were favorites of mine, along with Planescape. I’ve actually managed to replace about 90% of the Birthright stuff (it’s not all here), but the rest are more situational. Al-Qadim and Maztica both are a weird mix of progressive and super problematic in that 90s D&D way…

    That’s just old stuff, though. In today’s world, old stuff is easy to work with, because it’s not like it’s going anywhere. Sometimes you see an eBay deal and that’s something you jump on… the worse thing you get is a bit of buyer’s remorse. Far more sinister is the constant bombardment of new products and things in the tabletop space. All of the mainline game makers are putting out products all the time… Dungeons & Dragons has three books coming out between now and the end of the year. I think I have one being delivered today (as I’m writing this, anyway), and I don’t even remember which one it is.

    I have to come to terms with some of this being FOMO rearing it’s ugly head; we all love to talk about fighting FOMO and not being subject to the predatory marketing and pushing fandoms. We also all know that’s complete bullshit; none of us… none of us, are immune to these pressures. That’s why they work so well. It doesn’t matter how smart we are, how evolved we think our brains are, or anything like that. We’re still humans our our brains fail and trick us all the time. That’s why I feel the urge right now to go and buy some packs of Magic the Gathering and open them, even though I don’t need the contents for anything really… because my stupid monkey brain is wired to see that reward surge of opening fun and forgets the fact that most packs are full of things that have no value for me (to use, to sell, or to trade).

    These are just the rares and commander decks that I have around. I’m slowly working through getting rid of them and cutting down to just a few things to keep around.

    All of the companies have been ramping up their releases, competing for our hobby dollars, demanding more and more, going bigger and bigger, hitting the FOMO harder and harder. I was enjoying getting back into physical Magic the Gathering, but it’s honestly just too much with their constant barrage of physical products. Collector’s Packs, Set Boosters, variations of cards, box toppers, Commander Decks, limited sets, Mystery Boosters and The List, Secret Lairs. At the same time, they wrap them in artificial scarcity, screw with local stores and allocations, and use that to just ramp up the FOMO that much more. This leads to frustration, and volatility, with players and the market in trying to get singles and cards.

    This all ties into the mental health issues that I’ve been trying to come to terms with because I’ve come to realize that there’s clearly a link between how I deal with stress and anxiety and me spending vastly too much on these hobbies and things. I pick up more hobbies than I have any chance of ever doing or completing, building up hobby debt (both as monetary debt and things to get done), and that builds the anxiety, which I need to take care of so I go buy more things to try and take care of it. It’s a cycle that I’ve been perpetuating most of my adult life, I think, and it’s getting to the point where it feels like it’s ripping me apart.

    It’s even worse with some companies, that have seemingly been able to weaponize their incompetence and exploit all of the various problems that have cropped up in the pandemic. Shipping slowdowns, product shortages, scarcity… they’ve been able to just turn on that. Games Workshop is just such a company, makers of Warhammer 40k, Age of Sigmar, and angry fans everywhere.

    FOMO gets me more often than I like to admit… though it’s also a problem that my ambitions almost always vastly outstrip my abilities and available time

    Fun story for those who don’t follow them, and how it works… in the spring, they had a huge build-up to a new product – Warhammer Quest: Cursed City. It’s a board-game style set with a whole lot of cool new miniatures in it. It can be played single player, the figures can be used in Age of Sigmar, and most won’t be released elsewhere for awhile (if at all). The last WQ-spinoff game, Blackstone Fortress, was very popular and had a lot of cool minis in it. It’s still available, though not exactly easy to get, and came out back in 2018. The new game looked to be it’s replacement, a shift back into Fantasy (Blackstone was a 40k game), and was going to be available long-term… mostly because that’s what Games Workshop implied heavily, and even said a couple of times in their tweets.

    There were posts, pages, marketing blasts, kits sent to YouTube creators, multiple months of build-up on Warhammer Community and White Dwarf, GW’s in-house magazine. And then the game went up for pre-order when the FOMO fires were at their hottest… and sold out in about 15 minutes. Then never came back in stock. Turns out, what was implied to be an evergreen product was a limited release product that GW then went completely radio-silent on. To this day, they’ve made exactly zero tweets, announcements, or press releases on the game. They scrubbed it from their website, and only have the rule supplements up and available. it will get no further support or information. If you happened to have gotten one (full disclosure, I did, I had it ordered through my FLGS), you were the lucky ones.

    It’s mind-boggling how they’ve managed to weaponize their own incompetence and inability to handle product. 2020/2021 and the ongoing pandemic caused by the idiocy of our fellow humans, and the disruptions around the globe from shipping and workers realizing their horribly underpaid for the work they do… and GW isn’t alone in being messed up by it. What’s unfortunate is that they, like so many others, continue to press the same FOMO buttons, and press the same things, that just make you want a product so bad. They know full well they aren’t going to be deliver, and that they’re going to piss off a lot of people in doing it. But they keep doing it, again and again.

    I’ve got like 3 or 4 boxes like this, just small terrain parts sitting around, that I need to paint. And I don’t even have a wargame board at my house… yet

    Months down the road… that Cursed City box I bought is still sitting in a closet, still in its shrink wrap. Even though it was hard to get, it angered a lot of people, and it’s never taken off in popularity. The models that come in the box aren’t powerful in the main game, Age of Sigmar, so they’ve never commanded a price premium. The game itself hovers in value right around its MSRP, $200, and most people who have a box and are looking to get rid of it… just can’t. I don’t know what I’m going to do with mine.

    Maybe I’ll open it, build, and paint the miniatures one day… but I kind of doubt it. They look really amazing, I won’t lie. But I’ve got hundreds and hundreds of other minis waiting to be painted that I care about more. One thing I know for certain… I’m never going to play the game. That’s what a lot of this journey has been about, really… I’m not going to play any of the games. I’ve got tons of board games and the like I’m never going to play.

    I think they look great, or have cool things, and I really wish I could play them, but in my 40s, it’s not like the time and group of friends will magically spring into being for that to happen. My friends all have kids and lives, and getting us all together is hard in the best of times. Throwing a new game into the mix is effectively impossible. None of us really care enough about boardgames to play it, and I don’t care enough about them to play it alone. That’s hours of my life I’d rather put into other things, or wasting it playing video games, reading, or writing articles like this.

    This is my hobby cart… or part of it at least. It’s next to my desk, and full of models and supplies that I’m using all the time.

    So maybe it’s time to just… stop trying to chase that dream. That’s the hardest lesson I’m trying to learn in this journey. The one that I know, and understand, but cannot often accept. That I’ve got so many hobbies, but will never have the time for them. So maybe it’s time to give that dream up. More importantly, though… there’s nothing wrong with that, ultimately. Not all of our dreams come true… hell, almost none of our dreams come true. And that’s okay.

    Remember being asked as a kid, “what do you want to be when you grow up,” or being asked in school or college, “what do you want to do after you graduate”? I rarely had a great answer. When I was a lot younger, I wanted to be an astronaut, but that was never an achievable goal. When I started college, I wanted to make video games, but then I started to take the computer science courses my school offered, and hated them (they were not suited for games anyway)… so I decided to go other directions. Given how terrible the game industry is, I dodged a bullet.

    Really, though, I never had much of a plan past “I want to be able to provide for myself and my family” and “I want the security I never had growing up.” Yeah, I had a lot of other things I’d like to do, or things I enjoyed… but no real long term passions or goals. I still don’t. I’ve never thought that was a bad thing, and not sure I think it’s a bad thing, but I am starting to realize that maybe a lot of that lack of planning is why things are piling up that I’d like to try.

    I honestly don’t even remember buying this Robotech board game. Why did I buy it? I liked Robotech… in the 80s; in fact, it’s one of the few anime shows I actually like. But I don’t think I like it enough to actually own something from it.

    So… it’s time for me to say goodbye to board games and the like, overall. I’ll keep my Zombicide games, because there are a whole ton of minis that I want to paint in them, I can use them in D&D and tabletop (that’s why I got them in the first place, actually)… but I’m likely going to get rid of a lot of them. Gloomhaven may be the best game made in the past couple of decades, but I’m never going to get to play it. And it sitting there, taking up space, not being used, is a hobby debt that just adds to my anxiety. I’m tired of seeing the latest thing, which looks awesome, deciding to chase it, and then wondering why I did it when stuff like the Resident Evil 3 board game shows up on my doorstep. I don’t even like the Resident Evil video game series… why did I think I’d like the board game?

    Really, the stuff that I have been sticking to in all of this has been Warhammer and D&D (or Pen & Paper) – things that have a social and friend group component that I found I was longing for. That put me around a table to have fun and talk to people. So those are what I’m going to keep doing. I like painting, I like writing my campaign world… and they can be a healthy thing when I’m not building up mountains of plastic to build and paint.

    LEGO, Star Wars, and Nerdy Stuff

    It’s no secret that I haven’t exactly been into LEGO in recent years. I’ve written about it before on here – in truth, none of us on the site are deeply into it anymore. For me, honestly, it’s become sort of a cold detachment. My kids like LEGO, but neither of them really love them. They’re not running up and down the aisles begging for different sets. My daughter loves getting them, but she’s never asked for a specific one that she wants. My son just loves whatever his sister is playing with.

    This is every LEGO set that I have on display in my house. Also my Xbox Series X controller. It’s blue, and out of reach of my kids.

    I’ve bought four sets for myself in the past 12 months: the Saturn V rocket, the ISS, the Space Shuttle Discovery, and the Nintendo Entertainment System. I’ve only opened and built two of them, Discovery and the ISS. Ostensibly, I was going to write reviews for them here… I still might, but just never get around to it. Both just sit on the shelf, on display. I like the space sets, and my daughter loves space stuff, so they make for a good thing to have and talk about. I’ve never opened the Saturn V, because I don’t know where I’d put it.

    The NES is a weirder set… it looks great, and it looks fun, but I just don’t feel like opening and building it. It doesn’t matter how many people tell me how much fun it is, how often I look at it… I just don’t feel like it. I honestly feel nothing. That’s what I get when I look at most LEGO anymore. There’s a tiny little flicker of building of “oh, that’s fun” and then it’s gone. It goes on a shelf or goes to my kids when it’s done. I can review them, but I feel no passion at all for it.

    The heading of this said Star Wars and Sci-Fi though… what does LEGO have to do with that? Well, I’m going to let you in on another shameful secret of mine: I’ve never finished watching Loki. I’ve watched the first two episodes, and enjoyed them, but never bothered to watch the rest. I feel exactly the same way with that show as I do with LEGO. I can’t even explain what it is… to enjoy something in the moment but not really care or not care about it past that. Something that I genuinely love but then move on from. There isn’t any anticipation or excitement for what’s coming up.

    I’ve stopped watching any teasers or trailers for upcoming movies or TV shows, because they just didn’t excite me at all (and, honestly, I also felt like going in unprepared more). That’s part of why I haven’t posted any of them here when they come up… because I’ve stopped keeping track of anything like that. I’m not going to a movie theater anytime soon, but even when I’m at home I’m not really watching stuff.

    I’ve been working on this article for like… two months, and in that entire time, never finished Loki

    I can’t even describe why most of the time… that general feeling of malaise that 2020/2021 has just rubbed all over us is part of it. I haven’t watched What If?, or Black Widow, or any other Marvel movies. I’ve been watching Lower Decks, but I haven’t watched the new Star Wars cartoon and never got around to watching Bad Batch.

    In some ways, it all feels like it comes around back to FOMO again, because everything comes back to FOMO. Nearly everything in our life is marketed that we have to watch it now or we’ll miss out, experience it now or it’s missing, or see it now or it’s gone. The internet and spoilers being everywhere make it almost impossible to watch anything and be surprised unless you watch it the moment it drops – we had a major twist of Brooklyn-Nine-Nine spoiled in the FBTB Discord because someone thoughtlessly just threw out a plot point within an hour of the last episode dropping.

    I guess it all just gets tiresome, this idea that if you don’t consume something immediately, you miss it forever. When the truth is, it almost never works like that. In fact, we’re almost always worse off when we treat everything like that.

    What Does It All mean?

    It’s hard to come to this realization. In the back of my mind, there’s something that clings to these things, these goals, these aspirations. The logical part of my brain knows it’s right to move on… that it’s not giving up, it’s being realistic. There’s a simple calculus at work here in all of this… I’ve got a finite amount of time to give to the hobbies that I enjoy and love, and by overextending like this I’m not able to enjoy any of them. Yet there’s that little hope, that I could. That flicker of enjoyment in having a thing, even though I know it’s fleeting, and more often than not, it’s just regret at having spent money on something I know I’m not going to use anytime soon.

    I suppose that’s what this very long and wordy article is all about, writing and trying to articulate what it’s like when you turn all the focus inside and realize maybe you don’t like a lot of the things you’ve been telling yourself you like for so long. I used to think it was just that I was getting older, or I was busy, but maybe it was something deeper and I was just using these as a defense mechanism. Maybe it’s all of those things. I don’t know.

    For me, things usually work something like this. I see something, think it looks really cool and want it. There’s a part of the hype machine whipping it up that you have to buy this right now it’s so cool, but also this other artificial part that if I don’t buy it right now, it’s only going to get so much more expensive to try and get later when you have a use for it and have time to do something with it. The worst part is that the second part isn’t always imagine… there is an actual cost to “waiting” that’s caused by the artificial scarcity that pretty much every nerdy property relies on to do their business. Toys, tabletop games, collectibles, even some video games… if you wait, it could very well end up being prohibitively expensive to get. Or it may be really cheap because no one ended up wanting it. It’s just a gamble.

    Typically, this leaves me getting something, it going on a shelf, and me ultimately regretting it… especially when my card statement or something comes and now I need to pay for it or the balance has crept up higher yet again. Maybe I’ll try to get rid of it, and probably never recoup what I spent. Maybe I’ll just hang on to it, and I’ll take up more storage space that I don’t have. Maybe I’ll actually put it together, or start to put it together… maybe I’ll just toss it. If it’s a video game it’ll get installed and it will sit there, with very little time played, taking space. If it’s a Warhammer model, maybe I’ll glue it together and prime it, then keep wishing I had time to paint it. Magic cards will get put in a sleeve and stuck in a binder. D&D books will get put on a shelf for me to read later. Books go next to it when I have some quiet time to sit down and read them. It just keeps going, and going, and going, and going.

    I’ve talked about a lot of heavy stuff in this article, so I figured I’d follow internet tradition and end it with a picture of a cat. This is Kit Kat, we adopted him in August. He’s almost six months old now, and this is, shockingly, not the weirdest position he’s ever slept in.

    Suffice it to say, I have more things waiting for me to do than I have days or weeks or years left of my life to actually do them. I’m never going to put together all my LEGO sets ever again, and my kids won’t do that either. I’m never going to have a use for all the different Warhammer figures or models. I play Magic the Gathering in a local store once a week at the very best. My D&D group has trouble meeting more than once a month… and we haven’t been able to get a game in since the beginning of May. Logically, I can look at what I really can do and I cannot in any way reconcile it with what I want to do.

    That’s really the problem, it feels… and I’m often left desperately wishing that I could rewire my brain to just be content with everything I’ve got already. Honestly, I wish I could go further and just get rid of so many of the possessions and stuff and things I have. That’s been the dream, lingering in the back of my head for so long… the fantasy of “what would it be like if I just got rid of this all and walked away.” I can’t do it, I’ve never been able to do it, but the more I get, the more I want to do that. I want to sell off my LEGO collection, and a bunch of the miniatures I have and won’t ever paint, the books I’ll never read, the game I won’t play… but that’s just as much work and time that I either don’t have or don’t want to spend.

    Maybe all of this is a way for me to try and figure out is to just lay it out and take stock of everything that I call a hobby right now. I’m not exactly getting any younger, and certainly not getting any more time as my life goes along and my kids get older, so it may be time to just acknowledge that some of these things are going to go away and need to stay away, no matter how cool I think they are and look, or how much I want to do them.

    To a certain point, that’s happened with some things in my life. I’m not actively seeking out a PlayStation 5 at this point. Do I want one? Yes. Do I need one? Absolutely not. Outside of the fact that there’s basically nothing to play on the thing, I don’t even play my PS4 and the games on it. There’s nothing coming out that I’m excited about, and I don’t know that I’ll be making the time anytime soon for the things coming out. Part is that I’ve become so soured with how game companies keep treating their customers and all the predatory things they do with games… even (maybe especially) in the games I like. The trend of season passes, daily challenges, time-limited unlockables, and login rewards are just ways to turn things that are supposed to be relaxing and fun into stress-building work and time commitments. FOMO doesn’t just suck with physical releases, it sucks when they tie it to stuff like that as well.

    I honestly wish I had an answer here, or could say that this is something I had a plan for taking care of for myself so I had wisdom to share. I don’t, and my life is a running example that I don’t have the willpower or impulse control to do it. I mean, the whole idea that willpower is the answer to get over any addictive, compulsive, or drive behavior is nonsense anyway… it’s like trying to train “just hold it” potty training.

    Maybe what we all need is a bit of therapy to get over it…

  • What We’re Looking Forward To In 2021

    What We’re Looking Forward To In 2021

    If there’s anything that everyone here is looking forward to, it’s got to be a vaccine and maybe, just maybe, the world getting back to normal. That being said, we’re only a few days into 2021 and we’ve already gotten Bean Dad, an attempted coup in the United States, and a multiple numbers of record deaths… so perhaps those hopes are in vain. It hasn’t even been a week yet, you don’t need to spend so much time telling last year to hold your beer, 2021!

    Still, there’s plenty of stuff to look forward to. From Marvel streaming on Disney+ to video games finally showing up on the next generation consoles, there’s stuff coming in 2021 even if it’s hard to remember in the day-to-day. It’s still early, and it’s already been a long year, but hey, we need something to look forward to, right?

    ACE

    I remember a couple of things I was looking forward to last year: getting a PlayStation 5, Metroid Prime 4, and Wonder Woman 1984. Well, I got my PS5 and burned through the only launch title I wanted to play (Miles Morales) in short order. I might pick up Demon’s Souls but other than that, the number of available PS5 games that is pretty low so it’s good time for me to work on my backlog. I don’t have anything on pre-order so this may be the year. As far as Metroid Prime 4, I didn’t expect the game to launch but wanted at least some kind of news or trailer or something, ANYTHING really. I’m chomping at the bit for that one. There’s a rumor that Metroid Prime 1-3 would be released as an HD collection for the Switch. I would love for that to be true. And Wonder Woman was… less than stellar.

    Looking forward to 2021, let’s see here… as far as video games go, I guess I’d still welcome anything Metroid-related. That may just be something that will permanently reside on this sort of list. Returnal on PS5 is coming out near my birthday. Stray is from a studio that I am paying more attention to (Annapurna Interactive). Gran Turismo 7 for PS5 will get me back into that series again. I’m sure there are going to be other games sprinkled about here and there, but those are what immediately come to mind.

    Even Neo knew there’d be a fourth movie.

    Movies are no longer a regular activity for me. It’s just not the same now, you know. They used to be an event, something to put on the calendar, maybe meet up with some friends to go see, you know, something to plan. But now, it’s taken the same role as a streaming tv service. I just kind of get around to it whenever I can. It’s just not the same anymore. I know there are some high profile, big blockbuster movies slated for 2021, but it just doesn’t hold the same draw for me. Matrix 4 might be the only one I half pay attention to when it becomes available.

    For TV, I’m hoping Stranger Things will be on the schedule for this year but wouldn’t be surprised in the least if it’s been delayed. The Book of Boba Fett looks promising. Actually, Star Wars Media in general looks pretty promising. My interest in the Star Wars universe has definitely turned around and is on the rise because of The Mandalorian show. God bless Favreau and Filoni. I may even read one of the new High Republic books or play Fallen Jedi.

    There are some board games I supported on Kickstarter that will be coming out this year assuming there are no further delays: Frosthaven which I mentioned in the previous post, Terraforming Mars Big Box set, and Sleeping Gods by Ryan Laukat. And in the past few days since I started my portion of this post to now, Nick showed me this: The Animation Collection from CMON on Kickstarter. I wholly blame him for my bank account dipping a little lower. The other thing I’m looking forward to is playing more board games with the family.

    As far as LEGO, I tend to stay away from rumors, and this weird place I’m in with the hobby doesn’t seem to be changing. I’ve made a pledge this year though to see if I can find that spark again. We’ll see how that goes.

    ERIC

    I love the way Ace described movies above: something to get around to. In my endless struggle to remove the anxiety of choice from my life, I’ve created something much, much worse.

    This horrible, ever-growing List.

    The List. 311 movies and counting. I’ve had this list since 2017 and it’s grown by 10 movies every month or so. So for 2021, I’m not looking forward to any new movies. I don’t think I physically can. I need to make up some serious ground on this list, or I will drown in a vat of unseen movies.

    Video games, though, are free reign. That backlog will keep getting bigger.

    Elden. Ring. From. Software. I will play any game these guys make without question. This one’s supposed to be open world, with lore by George R. R. Martin, and while both of those sound like buzzwords from 2015, I trust From Software to deliver a unique and fast paced experience.

    Hitman 3 will literally be more of the same, and that’s not a bad thing. Six more extremely detailed levels with tons of choice in how to complete a mission. I’m still waiting to see any Hitman level beat the thrill of the Paris fashion show mission, and if there were ever a time, it would be at the conclusion of the trilogy.

    Now, if someone could tell me why IOI went with Roman numerals for this one when Hitman 2 used English numerals.

    Deathloop, like Hitman, is my favorite type of game. You’re given a mission, and you complete it however you see fit. In this case, you have to figure out how to murder eight people before the day resets. It’s like Metal Gear Solid V and The Outer Wilds (two of my favorite games) combined. Oh, and you’re being hunted by an assassin.

    I have mixed feelings towards Arkane Studios’ games. I loved Prey, and while I like Dishonored in concept, I don’t think stealth works particularly well in first person. Still, with a gameplay loop as solid as Deathloop, I have little doubt this game’s gonna be great.

    It took me so long to get confident enough to play Resident Evil 7. I kept hearing how scary it was. But I played it, and in retrospect I should have had more faith in Capcom. Resident Evil has gone through so many weird tonal changes, but now that it’s back in its stride with RE7, RE2R, and RE3R, I’m all in for more Resident Evil.

    I just hope Jill or Claire show up. I’m sick of Chris.

    The only Kickstarter I ever funded, I’ve been keeping an eye on Little Devil Inside for the better part of a decade. I’m so happy to see it shown off for PS5. I’m still not 100% sure what the game itself is about, but the visual comedy and art style are extremely eye-catching. It looks so interesting that I’m getting this on day one.

    I like Left 4 Dead. I like World War Z. It’s more of the same. I can’t wait to dip into this with my friends.

    So here’s hoping there won’t be another pandemic that will delay a bunch of games.

    NICK

    What’s it count for when most of the things I was looking forward to last year didn’t actually come out? Hellblade II: Seluna’s Saga wasn’t a launch title, as I’d originally guessed, and they’ve been really cagey about giving a release date or any sort of sizable preview… so who knows. There’s the next Halo, which got delayed to this year, but I’ve never been a big Halo player. It’s a fine series, but not something I’d buy a console for (I’m in the minority for that, though).

    Maybe I’ll be able to get a PlayStation 5 at some point this year, and actually play a few of the upcoming games. I haven’t gotten around to Miles Morales yet, and there’s the upcoming Horizon 2 and a new God of War title (though I’ll be shocked if that actually shows up), as well as the now Microsoft-owned PS5 exclusive Deathloop. Everwild is supposedly targeted for this year, but there’s been little to show up.

    Honestly, though, the only game I’m sort of excited to get this year is, bizarrely, a Bioware and EA title…

    I mean, yeah, EA sucks. And I’ve played all of these games dozens of times… they are some of my favorite games of all time. It remains to be seen if they’ll be making updates and tweaks, or just uprezzing (here’s hoping for some retconning of that ending). At a minimum, hopefully they level out the control scheme between the games, similar to what Naughty Dog did with their Uncharted remaster.

    For TV, it’s going to be a Marvel sort of year. WandaVision kicks off the year in a week, followed by Falcon and the Winter Soldier in March and Loki in May, and likely several more shows after that.

    There may be a billion Star Wars projects in development, but none are scheduled to be on the service until December at the earliest as of right now (Bad Batch may show up sooner, but they’ve not announced a date other than “2021” for it). Of course, there are a lot of other media for Star Wars, with comics and the new High Republic books. I picked up Light of the Jedi last night, and started reading it, and may come around for a little book review on it to talk about the new property.

    With boardgames… is it weird that I’ve already paid for most of the board games I’m really excited for this year. I backed a few on Kickstarter last year that are scheduled for release in 2021… CMON’s Massive Darkness 2 (which will also come with some optional Zombicide tie-ins) and Resident Evil 3 come to mind. Both of them were for the minis more than the game, but still should be fun to play as well.

    I’ve never been especially interested in a regular bonsai tree, but this seems to be one that’d look nice and be fairly easy to care for.

    For LEGO… I got nothing. I’ve made no secret that LEGO just doesn’t excite me all that much anymore, and I don’t pay that close of attention to upcoming releases unless I have to post them. If I was going to pick something that I may buy, it’s already come out… the botanical sets that were part of the start of the year.

    I’m looking forward to 2021 surprising me, and hopefully starting to do it with something other than horror. There’s hope the pandemic will end, hope that maybe Canada will finally annex the US and help us get things in order, and hope that there will be plenty of good shows to stream between now and the zombie apocalypse that’s scheduled for October.

  • The Rot of the Game Industry

    The Rot of the Game Industry

    I’m going to let you in on a secret… I don’t like writing articles like this. I love video games, but the video game industry makes that a really hard love to hold on to. There had been a lot of things simmering that had been prompting me to write another article in what I guess is a series here talking about the problems with the video game industry, but it’s really been all of the news that Ubisoft is a giant cesspool of terrible homophobic and sexist behavior that has done real and repeated harm to many different victims.

    You cannot find a console in stores right now, and most companies have been reporting major increases in sales across the board. You can’t even find most accessories at this point… it took me two months to get replacement joycons when mine started to show the drift problem. Gaming has been an escape for many in the chaos of the world, myself included, but watching that chaos and reading about how the industry is party to some of the problems has made it harder to enjoy. 2020 has already been just the worst. While so many industries have seen a downturn, especially in the entertainment space, gaming has simply exploded.

    All of the other articles I’ve written have talked about how studios and publishers I admire have managed to fall from grace and just; Bioware with their wet turd that was Anthem (and how their re-do of it is still MIA), Blizzard in going full Activision, and now Ubisoft, at being a toxic cesspool of harassment and assault. And that’s just what’s in the past couple of weeks… the worst in a line of previous “worsts.”

    Ubisoft Needs to be Burned to the Ground

    The very first game I listed in my most-anticipated games of 2019 from last year’s E3 was Watch Dogs: Legion. When we were compiling our best-of and looking forward to list back in January before the world came off its damn axis, I again named Legion as one I was most looking forward to.

    Sometime, I wished I could just ignore the world at large and “play the game”… and I know a lot of people can do that. I cannot. It’s privilege at its worst, the ability to ignore the pain and harm that’s being done by people and companies so we can have our escapist enjoyment. When I talk about things like crunch and worker abuse, I cannot wipe away the real human toll that goes into making our games. People are paying a real, visceral, cost to make these games and it is just wrong.

    Everyone should own Celeste. It’s a fantastic game.

    2020 has focused a lens on exactly how deep the idea of privilege goes in our societies, and how much people and companies have exploited that. The video game industry, by in large, escaped the #metoo movement that started back in 2017 that rocked other industries. While those problems most certainly existed in games, there were just so many other abuses being called out that they were small or went unnoticed.

    There’s a bit of irony in that, given that video games has the genesis of one of the most twisted and toxic things of the past decade with Gamergate, where a bunch of asshats decided they could not abide women to… exist and levied an endless harassment campaign against thousands just for having of the audacity of being women. They crowded under a tag of “ethics in gaming journalism,” which is just as disingenuous and idiotic as it sounds, when in truth, they just wanted to be little harassing trolls that this world would be better without.

    What’s this have to do with Ubisoft, a company that I have praised for having decent policies in regards to crunch (even if their game monetization stinks in some ways and they’re basically a punchline of marketing that tries to convince everyone their farts smell of roses)? Turns out they’ve had a long-lasting culture of sexual harassment, assault, and covering it up.

    We’re not talking about one bad apple (and don’t forget the other half of that statement), but a whole culture across the top that harassed men and especially women, was full of bigotry, and advocated rape. Yes, advocated. The HR department, which contrary to popular belief isn’t there to protect people, but the company (HR is not your friend in the vast majority of companies) did little, and often enabled the retaliation or did next to nothing to address issues.

    On one occasion before this summer, when Ubisoft sided with an alleged victim, the company removed the woman’s boss and rewarded the woman with a gift card, she says.

    I’m sure someone reading this is going to thinking “cancel culture” or something like that… well, not this, that person quit well before now… but cancel culture is not a thing. It’s not like these are fake charges being leveled, no matter how much Ubisoft deflects or doesn’t comment. A half dozen executives don’t suddenly resign because the press suddenly got bad, and companies don’t announce “failures to create a safe environment” when there is no merit to accusations. And they don’t move on something this quickly if they didn’t already know about it. It also wasn’t one place, or one department… it was something systemic across their whole organization.

    The worst part is that the abusers and people who victimized others weren’t fired, and they’re not in jail where they belong. They were allowed to resign, and likely are getting buyouts and golden parachutes along the way. The victims have been done irreparable harm, and the people who did it get to exit and dodge all responsibility.

    For its part, which can be described as “the sheer minimum possible,” Ubisoft promises to do better. Of course, this is Ubisoft, so there are no details, no promises, and no metrics. There’s mention that they’re going to tie part of their bonus structure to creating a positive environment… but given that many of the harassment complaints are from women who were being told to smile more and “have better attitudes” – something men are rarely if ever told (I hardly ever smile and can’t say that it’s affected my career), that feels empty. It’s likely just another way to silence people who dare to speak up about the harm being done.

    We know next to nothing about the next AC game, other than it was produced by monsters. So I’m going to use a picture from a game I loved, also produced by monsters

    If this sounds like a rant… it is a rant. I’m pissed at what this company has gotten away with. I loved a lot of their games, and a lot of people poured their heart and souls into them. Some of those people were criminals that harassed and abused those in their power, a lot of others enabled them or looked the other way, and the rest are going to pay a price.

    Ubisoft may make games that are fun, but the rot that goes to the core of their company simply cannot be looked past at this point. Ubisoft is a company that wants to control the narrative, and thinks they are entitled to do so, that fans and critics should just fall in line. That’s how they can make games like the Division 2, Far Cry 5, and Watch Dogs: Legion and claim with a straight (and lying) face that the games are not “political.” It’s how they can purposefully cripple their games and make them grind fests so they have an excuse to sell you boosters and accelerators. They want to control the message, which is why they pitch their pseudo-E3 stream and leave out any mention of the controversy and with a straight face say they can’t address it because it was pre-recorded. Video editing is a thing, and they’d rather ignore it and wait for us all to forget it than make actual changes.

    But animating and adding women to a game is too difficult and expensive according to Ubisoft

    It’s also come out that the general boy’s club was pervasive in their game design, as well. Kassandra, one of the two options in Odyssey but in truth the only actual choice in the game. As she was supposed to be, until that choice was overridden by the marketing team. Because boys don’t want girls in their game or something… despite evidence from Tomb Raider, Metroid, Bayonetta, Neir: Automata, Portal, Mirror’s Edge, and a number of other games. I suppose we shouldn’t be surprised, this was the company that said it would be too hard to “animate female characters” in Assassin’s Creed: Unity, and ignored all of the reviews that said Jacob was the worst part of playing Assassin’s Creed: Syndicate.

    I’d rather see Ubisoft implode and its properties auctioned off, and the rot burned away, then the pain they’ve inflicted and enabled continue. It doesn’t matter how much I want to play Watch Dogs: Legion or Assassin’s Creed: Valhalla, the cost of these games is simply too much. We cannot let them forget what they were party to, even if some of the individual people are gone, because all the ones that made it possible are still there.

    Video Games are Not too Cheap

    If that were the only news going on, that would be bad enough. But we’re staring down the next generation of consoles, and the AAA industry can be summed up in one world most of the time – greed. So we have to deal with the fact that 2K games, maker of the annual slot-machine simulator NBA 2K… a game that puts micro-transactions that are close to required to succeed at their single-player career mode, announcing that the next version of NBA Slot Machine 2021 will be $70 on next-generation consoles.

    One of the main apologist tactics for industry bullshit like microtransactions and lootboxes has been that companies need these because “games are so expensive” to make. If you take it just at that point, and do no additional research… that’s true. Labor is expensive, especially skilled technical labor like developers. I know this, because I am a developer and I’m sure as hell pretty expensive to hire (I just don’t work in games, because, you know, that industry is awful to skilled labor).

    Sure, who doesn’t have hundreds of extra dollars to drop on new consoles, and $70+ on games, in the middle of a global economic depression?

    Of course, this ignores the fact that so much of that labor goes into problems that the industry has invented for itself. Things like changing the engine between every version of the game (like Square does with Final Fantasy), putting in an absurd level of detail (like horse balls that react to the weather), or basically everything Kojima ever does in a game. Sometimes, those things add so much… but a lot of the times, if they weren’t there, no one would care.

    Sometimes, the costs are more that there’s no leadership behind a project, or mismanagement from the top. Maybe Anthem could have been a good game, maybe Mass Effect Andromeda wouldn’t have been a big jank fest in its first act, and maybe Fallout 76 could have been more than a shameless cash grab if someone would have set some actual direction. Well, maybe not Fallout… Bethesda apparently can’t do anything but shameless cash grabs at this point.

    Beyond that, it ignores the economy of scales that exist for gaming. The cost to develop a game is a fixed good, but the potential revenue can scale and grow. As of February, Red Dead Redemption 2, likely one of the most expensive games to make ever, has sold 29 million copies. Let’s say those were all sold at SRP of $60, which they weren’t… but I’ll get into why I’m using that in a bit. That would amount to 1.74 billion in revenue. Given that a lot of those sales were on digital platforms, estimated to be upwards of 90% at this point, most of that stayed with just a handful of companies.

    I burned out pretty quick on Horse Creep Shots Simulator 2

    There’s also the inconvenient fact that games haven’t cost $60 for some time. There are Launch Day Editions, Deluxe Editions, Digital Deluxe Editions, Collector’s Editions, Ace Wallet Baiting Editions… and so much more. You get them both physical and digital, often with extra content or DLC included… or worse. With the advent of the season pass and similar content, the “full” version of a game has been more than $60 for some time.

    This is ignoring the microtransactions, season passes, online content, loot boxes, and everything else that seems almost obligatory in a modern AAA game. Assassin’s Creed Odyssey only cost $60 when it launched (and if you’re wise and waited just a couple of months, half that or better), but the total cost to get all of the in-game store purchases? $393. Grand Theft Auto V, and now Red Dead Redemption 2, boast online modes that sell billions in microtransactions a year.

    The issue here is that games are expensive to make, but how most of the big studios operate is that they expect to realize all of the costs up front, with no long-term sales. That’s why they press pre-orders so hard, even though they rarely have actual consumer benefit – save for artificial ones they add as bonuses that give some marginal upgrade at best. If a game doesn’t sell according to their arbitrary, and often unrealistic, expectations… it’s seen as a failure even after record sales. Everything after those first few weeks is just extra to most big publishers.

    This has nothing at all to do with the content of this article… I just played it the other day and it’s just as hard as I remember. I don’t know how I beat this game as a kid…

    Even more worryingly, there’s no guarantee that a game is going to be good, or even finished, when it launches. For Every No Man’s Sky that launches in a sad state but gets patched up later, there’s an Anthem that’s a husk of a terrible game, or a Fallout 76 that has to accidentally patch in fun content. Games that don’t meet expectations are chopped, quickly, like Mass Effect Andromeda where all the DLC was scrapped… despite actually setting up a good story in the end that really could have justified some DLC.

    Of course, there is one exception to this model… Nintendo, who plays a longer game than most other video game companies, expects their games to continue to sell for months, or years, and supports them as such. Splatoon 2 “stopped” getting new content some time ago, after a couple of years of free updates and one big paid DLC… except that Nintendo is still supporting, patching, and running events for it.

    They plan for games to keep selling, even if in lower numbers, for a long time after launch. It’s how games like Animal Crossing and Breath of the Wild can continue to live in top 10 lists for months and even years after their first sales. The downside is that they rarely come down in price, typically not until the next game in a series comes out. Unfortunately, consumers tend to complain about that lack of sale… which is valid, to a point, but at the same time, ignores that the value of a game hasn’t really gone down since it was released.

    Games are too expensive to make. Yeah, we made record revenue, but clearly we can’t afford to keep doing this

    Much more likely is that our expectations, as consumers, are off. How much is an entertaining game worth, and how much is a game full of busywork worth? Why $60 or $70 if there’s no guarantee that a game is going to even be supported after launch? Why is Breath of the Wild overpriced because it was a launch title, yet one of the best games on the system still? There has always been a conversation that games are too long, and I agree for the most part. I rarely finish games anymore, mostly because I get bored, get distracted, or just have stuff to do and don’t get back to it.

    The question shouldn’t be about length, it should be about quality. I like a lot of open world games, Eric hates them… but I think we both could do with less of them, and a lot of the filler mechanics that are in them.  Just like the conversation isn’t about if games are too cheap, is that do they deliver a value for the money being asked.

    Toxic Fanbases and their Enablers

    Sometimes, though, it’s important to talk about how bad, and how toxic, the fandoms around… anything, really… can become. Especially and games. And Star Wars. And nerdy things in general. I talked about this a bit in my Pokemon Sword and Shield review, and how septic it became around it, and Star Wars fans showed an incredibly low and ugly side in response to the release of The Last Jedi and Rise of Skywalker.

    You watch one video, mistakenly thinking that it would be an interesting critique (they never are), and suddenly YouTube thinks that’s all you want to watch

    Game fans are not different. Not just because there’s a considerable amount of crossover between the various nerdy fanbases, but in part because that sort of tribalism has been baked into the video game landscape for ages. There was always a rivalry between Nintendo fans and Genesis fans (seriously, The Console Wars is a great book), and I’m sure a lot of people my age remember pretty clearly how much grief you gave those on the other side. That being said, most of the time it felt like those were just ribbing and telling the other person how much their experience was gonna suck. That or yelling about how their version of Mortal Kombat may have blood, but they only have 3 buttons so it’s gonna be crap. #teamnintendo

    That… isn’t what we get in the modern world, and while the internet and social media have made it far easier to amplify the noise, it isn’t the cause. There really isn’t even one cause to it, there are likely many, but I’m going to point out who is often responsible for fanning the flames and instigating a lot of problems: the developers and publishers themselves.

    We’ve talked about the idea of “Fear of Missing Out,” or FOMO, here before. I’m a sucker for it at times, and I know Ace can be as well. Consumerism and the idea of nerd culture are rife with missing out, it’s unavoidable… from Boba Fett and his little plastic launcher to walking past UCS X-Wing and TIE Interceptors on clearance at Toys ‘R Us for $30, to selling off your old Magic: the Gathering collection and your three full sets of Dual Lands a couple of decades ago when in college.

    I’d fully intended to review The Outer Worlds for the site, but it fell by the wayside. I should go back to it before the Expansion comes out

    The game industry has been drumming that up for ages, giving little drip feeds of information in return for loyalty. They gut buzz, and support, and adulation… which for the most part is an extension of marketing for them. The problem, though, is that in recent years, that’s turned into supporting the mob and trying to get the same effect instead of just going to the fan base. These are things that, yes, have been amplified by social media, but the companies have done little to nothing to try and curtail behavior.

    We see that play out, again and again, when a big game launches and someone dares to do something other than lavish it with praise (or, on the other side, dares to like something that is supposed to be hated). Most recently, that was The Last of Us Part 2, a game that has a great story, but is average at best with it’s gameplay, and that I found emotionally manipulative and ham-handed with the narrative. It got a whole ton of praise, but a few people pointed out flaws, and the community for the game lost their damn minds.

    Naughty Dog is an exploitative studio that makes some of the best games ever made; that’s just a fact. Uncharted 4 and The Last of Us, as well as The Last of Us 2 and probably the games they made before, were made through crunch and worker abuse. These are not facts in dispute… but they would love for us to ignore that fact and just play their games. Which is why they got very passive-aggressive and invited a dog-piling on critic Jason Schreier (writer of the fantastic Blood, Sweat, and Pixels that cataloged their earlier games) when he made a comment that didn’t involve them, was seemingly perfectly on point and valid, in response to a treat dripping with so much pretension that it’s likely dangerous to handle without safety precautions.

    I mean, video games are a media that I enjoy, and clearly spend a lot of time with… but they never have been, and never will be, movies. They are simply different things, and that should be fine.

    He never mentioned Naughty Dog or even the game, only talked about hyperbole that was so extreme it went full ouroboros. Yet the producers of the game and the studio heads… the people who have been called out specifically as the enforcers of crunch (deservedly so), decided to come and criticize Jason’s later responses (which, honestly, weren’t that great either). It went far enough that Troy Baker (the voice actor in everything) decided to jump in an an unrelated tweet that games are too long (and they are too damn long) to complain about critics. It’s unclear if anyone has seen Troy since, as he likely got lost up his own ass.

    I mean, I’m an amateur critic at best, but I suppose I am one. There is a small kernel of truth to critics not adding to the creative side, but that doesn’t mean that there’s not a purpose and benefit of them. Contrary to what most people thing, people that write reviews want to love the things they look at. It’s how most of us got here, out of passion for something. But part of that process, being critical, is looking at what’s both good and bad, and you get a practiced eye at seeing things that are looked pat. Often, the hope is to improve things or make them better. Yeah, some people just like crapping on games, but the vast majority are just offering a voice for people who might feel the same about something.

    What’s happening here, though, is that the light being shined shows the developer and the people behind it in a bad like. Troy Baker has union protections against overwork, so he never sees that ugly side of the people hurt by bringing his characters to life. The executives and managers over the teams don’t care about the smaller people that they hurt so long as the product gets out. Yeah, part of that is driven by a passion for their work, but more is likely driven by the bonuses they receive (and regular rank and file rarely do) related to the launch.

    I’ve been doing a lot of classic, for me anyway, comic collecting lately, buying up stuff from the 80s and 90s that I read as a kid. I honestly miss when ads were like this…

    We can find so many more examples of this behavior in the gaming space… like when people decided that the rational response to Breath of the Wild “only” getting a 7/10 from Jim Sterling, the lowest possible score, and pointing out problems in a game that are valid, was a DDoS attack and death threats. And it happens again, and again, and again. There are cries that critics hurt developers when they give a bad review (they don’t), or that games are owed good stores, or people don’t play enough, or whatever else justifies bad, childish, and often criminal behavior.

    While I normally dislike the other side arguments, but there is a dirtier side to this whole mob that was drummed up. For developers and publishers, they can turn on a company in an instant… look at Anthem and Fallout 76. I mean, both of those games are terrible, and EA and Bethesda deserve derision over there, but the fact that those seem to come with death threats, takedowns, and so much bad behavior is just disgusting. You can be critical of something, or not like it, but as soon as you feel the need to be punitive with that dislike, you’ve now become a toxic little shit that we don’t need.

    Going back to The Last of Us Part II, that was on full display. There was rage, for people who presumably never played the original game, that a… g-g-g-girl was put at the forefront of the game. More than that, a girl who liked other girls! And the primary antagonist was also a girl that had muscles that were too big. So the response was the repeatedly threaten the voice actress, harass developers, and meta-bomb the game.

    Also, go pick up a different hobby, like board games. Or my hobby, purchasing, and then not getting to play board games because of a stupid pandemic. Then buy the board game Pandemic.

    Here’s the thing, both of these responses are bad, and there’s likely a lot of crossover between the groups. Harassment of people involved in the making of a game, or critical of a game, is just wrong. It’s perfectly fine to like and love a thing, or dislike and hate a thing, but if at any point your reaction to seeing someone who doesn’t share that feeling is “I should really go threaten to kill this person”… don’t. Get some help.

    Of course, the backlash and fanboyism doesn’t really end there. Going back to Nintendo, you can see a whole ton of recent backlash against the company because their Nintendo Direct that expressly said it was going to cover 3rd party and indie titles… did just that. Yet there are a bunch of reddit posts, complaints, and some harassment leveled at the company, and developers, for doing what they said they were going to do. Or, rather, not doing what people kept hoping they were going to do in spite of direct statements to the contrary. Star Wars fans are pretty familiar with this, and it sucks there too.

    Publishers Cannot Continue to Control the Narrative

    A whole lot of this, especially with Ubisoft, Activision, and EA, stems from them demanding to control the entire narrative and message. They do whatever they can to stifle and silence those who don’t play nicely with what they want, and view outlets as simply another marketing source. Ubisoft was doing just that when they said their whole not-Direct Direct stream wasn’t going to acknowledge or talk about the terrible things they did.

    That was bad enough, but they were spending a considerable amount of the time in the presentation showing off Assassin’s Creed Valhalla, and a number of accusations and later resignations were from that very team. Serge Hascoët was the creative head behind nearly every big title they’ve had (and as we’ve found out since, the reason why so many great ideas haven’t happened) and had been drugging his coworkers. Oh, and you know, being a toxic, homophobic, misogynist.

    Ubisoft, in particular, is notorious for this behavior of just ignoring the world, going so far as outright lying when a leak happens, abusing the takedown system to silence people covering it, or being so full of it they use words like ‘iconic” to describe new IP. They claim their games aren’t political, when using politics are infused into every little bit of their games. They want to be able to use hype to their advantage, and silence everyone when it doesn’t.

    It’s not unique to Ubisoft, either. Take two harasses people that cover leaks in the real world, hiring private investigators that stalk them and make their lives hell. Activision|Blizzard blackballs professional players that say things they don’t like, or happened to be married to people that disclose their layoffs were after record earnings came down. Electronic Arts tries to rename their gambling systems and openly defies governing bodies around the world. All of these companies do that because they know so many will run out and defend them, or want to just “focus on the games” and ignore the real human cost to them.

    All big companies do this, not just video game companies… but the companies that own the big “nerd” properties are noxious about it. A bit closer to home, we’ll look at LEGO. Believe us, they’re not above threatening or blackballing a fan site, maybe one that specializes in Star Wars LEGO, from participating in some of LEGO’s programs because it might post things they don’t like and occasionally refuse to take down pictures.

    I mean, clearly this set is faked, right? True story, we’ve been accused of fabricating leaked images before… which is kind of laughable, as none of us build MOCs

    What does all of this have to do with the rest of my rant above? In case it’s not clear from the way I write on this site, or the other articles I’ve done on topics like this… I’ve got a little bit of an anti-corporation bend. Because capitalism likes to be predatory and those companies think we owe them, or are enthralled to them. But here’s the secret… they are entitled to nothing past the price for their goods, and sometimes not even that.

    They want to control the narrative, and we cannot let them. They’ve already soiled the game industry, and they only see us according to the money we give to their bottom line and nothing else. Most don’t even care about delivering a real product any longer, only a way to trick more and more spending. It’s how they can come up with terms like whales and build entire ecosystems that are predicated on kids spending thousands from their parent’s bank accounts by accident.

    They don’t want you to talk about how they use predatory mechanics in their games, overwork their employees to the point they have PTSD-like symptoms, or consistently hide and cover up the behavior of their executives. How they underpay employees, sometimes so drastically, because those employees have the “privilege” of working for a company like Blizzard, or Gearbox, or so many others… and can be replaced by some other young person wanting to break in.

    Microtransactions, loot boxes, and “surprise mechanics” have nothing at all to do with gambling. Now please come play NBA 2k20 and buy some slot machine spins.

    There’s an ugly use cycle in this industry, that mirrors Hollywood, and it doesn’t feel like a coincidence that we’re seeing a similar reckoning. I’m a developer in real life, a job that I’ve done for a long time now. I once dreamt of going into the games industry, but didn’t want to move where most of the studios are, and found when I started taking classes that the type of work they do wasn’t really that enjoyable to me. Instead, I found that problem solving, making business and enterprise software, and generally building things that are more practical and useful than games, was much more my bag. It’s not unusual to interview someone that’s looking to jump into my industry that used to work in games, or wanted to work in games, that’s coming over because even at an entry-level position, they will make more money than they will after years in the game industry.

    These companies actively exploit the passion and love that people have for games, their IPs, and settings. We’re not supposed to look at that, though, or talk about it. Nope, just focus on the games, defend lootboxes because they are only cosmetic, and continue to defend the executives even after they resign and the company admits fault. Scream that you want politics out of the discussion, even though it’s all politics in 2020. Or that the AAA companies have become so corrupt that even their own shareholders are decrying executive pay and bonuses. Or, more recently, hand-wave away anti-consumer actions by platform holders and developers to lock away content and charge the full amount for inferior products because it only hurts other people

    Honestly, I don’t expect much to change. Hell, I have trouble saying no to some of the big games, that’s why I’ve been playing so much Call of Duty and will probably go back and play World of Warcraft when the next expansion drops even after I begged myself not to buy their stuff. I don’t judge anyone who wants to play the big game, but we all need to understand the cost of them, and maybe, just maybe, remind the companies that consumers should have all the power in the equation. Because without us, they have nothing. It doesn’t take much for these house of cards to come crashing down… just look at companies like Telltale Games; none of the AAA studios are putting money back into their future, only into payouts for shareholders and executives or trying to overextend their reach.

    We all want to go smashing through that wall by this point… but there aren’t other worlds we can escape towards. Just this one.

    In the face of what 2020 has to offer, from a global pandemic to a complete economic meltdown, to all sorts of fascist nonsense, games have been a solace for many people… myself included. It’s shown in the industry, but maybe, just maybe, they need a reminder that most of us have backlogs of hundreds, or even thousands, of games we can go back to. Maybe we should remind companies we don’t need the brand new consoles the day they came out… especially when things don’t look like a gigantic upgrade over the last. They’ll all come out, and I’m sure they will sell, but maybe, just maybe, we’re hitting a point where the consumerism that they keep demanding of us, and the FOMO they foster until it breaks us, bites them.

    Or maybe not. It’s up to each of us to decide how much we’re going to demand of them. That’s just what I’m saying here… don’t let them control the narrative. If you want to play a game, great, but understand what went into it and don’t let them polish a turd and say everything is fine. Do what you can live with, but I think the world would be better overall if we all thought about what it really takes to make all the things we buy. If 2020 can teach us anything, maybe it’s how fragile all of that, and all of us, really are.

  • Blizzard Doesn’t Deserve Our Money

    Blizzard Doesn’t Deserve Our Money

    Being a consumer is both difficult and easy; we live in a world where nearly any wish or desire is yours to be had by opening your wallet and going and looking for it. There are a ton of companies just lining up to sell you all kinds of crap, and hopefully keep selling it to you. It’s difficult because if you stop to take a moment, and not only think of “do I need this” but also “what is the cost of me getting this” when it comes to something beyond the price.

    I’m a huge fan of NBC’s The Good Place, and they summed it up so well at the end of the last season when they pointed out that their point system was broken because all it took was buying a tomato for someone to end up in the Bad Place (or worse, a chicken sandwich). You end up contributing to climate change, pesticide usage, and labor abuses; and it’s not just a joke on a sitcom, there are protests going on against Wendy’s, maker of square hamburgers and scorching Twitter burns because of who they use to supply their tomatoes in some regions.

    A few months ago, I wrote an article that was a little bit weird for our site, mostly because it was getting past the product and looking at how the sausage was made for what has become a big focus of our site: video games. I won’t like, it wasn’t an easy article to write, mostly because it’s something that is still a struggle for me… I want to love video games, but the industry around it makes that hard. How long can I just hold my nose and ignore the bad things around them.

    I’d love to say that since I wrote that article, things have improved greatly and we can gleefully get back to buying all of the video games we want… but that’s not how the world seems to work in 2019. I’d been mulling an article for some time to write about why I would be passing on Borderlands 3 as a follow-up to that first article, while also talking about how some of the problems can extend even to smaller studios and publishers abusing employees, volunteers, and other studios.

    Before I could get it going, Activision|Blizzard (and the NBA) decided that they were going to face plant extra hard and bring the ethical price of games front and center in the ****show of the week. It’s not at all helped by the fact that every time I try to write something on it, they just make it worse.

    Calls to boycott followed (easy for me, since I’d started that before I wrote the last article), and there’s been all sorts of hot takes, on both sides, as the story keeps unfolding. Activision’s stock price has taken a small hit for it, which is kind of funny, since it’s the market behavior that encourages what they are doing, but it remains to be seen if any of this is lasting change or if they can ride it out before the next controversy hits next week.

    Let me be very clear, though, to start this… I am not here to talk about the ongoing protests in Hong Kong, or Chinese politics in general, in this story. I have opinions, but they’re not really relevant here (and if you’ve read my stuff, you can probably guess which way my opinions are leaning). This is about three American companies that are doing things that are, at best, dubious in their home country, and this was never going to end up going well for them. The complaints that drive the problems are well known, and I won’t go into them here directly, but let’s leave it that the people who are frustrated with these actions have some valid points about the problems going on.

    A Missed Layup

    I don’t know if this would have been quite as big of a story with Activision|Blizzard if the story around the NBA hadn’t have exploded first. You want to know when you messed up big in modern-day, Twitter-runs-the-world, America? When you get people like Ted Cruz, Marco Rubio, Beto O’Rourke, and Chuck Schumer (all politicians if the names don’t ring a bell) agreeing on anything. In a true show of bipartisanship, the anger was pretty unified over this one, and that’s just a weird thing these days.

    This all arguably started when the GM of the Houston Rocket’s, an NBA team that has fairly substantial ties to China: Yao Ming played for the Rockets, and they are among the most popular teams in the international market (despite, you know, being located in the armpit of the great state of Texas known as Houston), made a tweet that supported the ongoing protests.

    Just think, it’s probably 108 with 90% humidity outside of all those cars currently stopped on the interstate.

    The tweet was deleted, but the fallout was swift anyway. The NBA released two different responses, both condemning the GM for “saying something offensive,” though the Chinese version of the statement was harder in wording and called the tweet “inappropriate” and there was talk of disciplinary actions against him for it.

    The backlash to that was swift, because it basically boils down to this: the NBA, an American business, was punishing an American citizen for doing something that is fairly foundational to American identity and culture. I’m going to just push all of the “freedom of speech” talk, because that’s a huge, thorny, and contentious topic that… doesn’t really apply to the transactions of private entities in the states (the government can’t silence you or me, but I can silence all kinds of posts here, etc., because that’s how it’s supposed to work).

    Don’t worry about the NBA… their annual game release is just chock full of microtransactions, which aren’t gambling according to the industry. Please ignore that you purchase them using money in a virtual casino.

    The core of the problem, which is ultimately the core of all of the problems I’m going to talk about, is that the NBA looked to punish one of their own people, and throw him under the bus, because of pressure (and laws) from another country that they felt would threaten their market access to China. And, in truth, it did… after they changed their stance and tepidly backed the GM (and said it’s not their place to decide what is and isn’t right to say), China blacklisted NBA preseason games and denounced the people involved on their state-run media.

    For the NBA, the initial reaction seemed a bit out of character. As a league, they’ve usually been quite savvy in understanding their core demographics and supporters, and while they have been trying to expand more and more, they have typically backed their players and coaches when it comes to speaking out on social issues… or at least they did so when it helped the bottom line. Turns out, that may be the only thing they really care about.

    Blizzard tells the NBA “Hold my beer…”

    Not content to just stay in that specific realm of bad behavior, Actiblizz has decided that they want to start some sort of combination fire and ****storm and stick their faces squarely in the middle of the whole mess. The NBA reversed course, eventually, even if the response was rather lackluster… Blizzard doesn’t show any action, yet, but they also haven’t seen as much of the potential fallout.

    If you’ve been following the direction of Blizzard at any point in the last several years, you know that they are just all-in on trying to turn streaming into something they can monetize. Hearthstone and Overwatch, two of their biggest games (and where they make the majority of their money), are big competitive play games that regularly attract millions of viewers around the world. It’s debatable if that’s been a good or bad thing for the company and their games, but not the point here.

    It’s kind of a shame it wasn’t Overwatch that stirred up the pot, since the whole game is built around standing up to authority and tyranny.

    In a post-match interview on their Taiwanese Twitch stream, a popular streamer and professional player Chung “Blitzchung” Ng Wai, donned a gas mask that’s been worn by protestors in Hong Kong (in defense of, you know, getting gassed), and showed support for the protestors by sharing one of their slogans. It’s also notable that the streamer is based in Hong Kong, so he would seem to have a personal stake in what’s going on.

    Not one to be outdone or to do anything original or unique, just to take other people’s ideas and try to turn it to 11, Blizzard came down hard on the streamer. They kicked him out of the competition, stripped him of his prize money, and banned him. They also fired the two announcers, apparently for being there.

    Here’s the justification that Blizzard provided, which is apparently part of the rules they provide.

    [Any action] brings you into public disrepute, offends a portion or group of the public, or otherwise damages Blizzard image.

    Let’s go through all the things wrong with this “rule.” First, and foremost, it’s simply nonsense… it doesn’t provide any means or guidelines, it’s effectively just a “get out of jail free” card for Blizzard to punish, subjectively, as it sees fit. Of course, these rules only apply to players and fans, not to Blizzard. It can do disreputable things all day long, like laying off hundreds after a profitable year, cutting benefits and bonuses, abusing its workers with crunch periods, and pushing exploitative monetization tactics in its games.

    You know what can offend a portion or group of “the public?” Everything. Absolutely everything will offend someone, somewhere. I mean, I’m sure this article offends someone (and who knows, maybe will get us banned in China); it’s because we don’t cover enough LEGO… because LEGO does a lot of things that offends us (also another article I’m working on).

    I’m sure that the fact that an Activision game that’s intended to be a competitor for Fortnite is currently trying to get approved in China has nothing to do with the lack of spines in this whole thing.

    That’s not to say I’m all for going carte blanche on speech… that’s the tricky thing about freedom of speech (as it exists in the US, which is unique in how it treats it… and it’s even thornier here given that Blizzard is a US company but this was dealing with non-US participants); you know, freedom to say something isn’t freedom from consequences. It’s complex, weird, and a thorny thing.

    Here, the problem seems to be that Blizzard isn’t really punishing the speaker for what he said, per se, more where he said it and because who could have heard it. Make no mistake, it’s all about money… the speaker was in Taiwan (which, complexly, is and isn’t part of China), from Hong Kong (where his speech wasn’t illegal… even if it is contentious), but China hates all speech that isn’t “China is the Greatest” and also happens to be where Activision|Blizzard would like to grow their revenue.

    This person wasn’t fined, banned, or punished. They have more spine and ethics than anyone in Blizzard management has.

    When an American collegiate team did the exact same thing, they were not punished; users in America and Europe can post all day long, with thousands of duplicate threads, about this, and they aren’t getting punished. That team has more ethical backbone than Blizzard, and withdrew from a competition after stating it was hypocritical for Blizzard to punish one streamer and not them. The Blizzard subreddit shut down temporarily in protest, and the discussions there still seem to be overwhelmingly against Blizzard on it (though they have their defenders, because of course they do).

    How Important is the Money?

    I’m not saying that it’s an easy line for Blizzard… China is a growing market, while the Americas and Europe are more steady for them. However, it looks very much like this could cost them in the long run if sentiment continues to run against them. Blizzard makes up 30% of Activisions revenues, and that contribution is dropping. The reasons behind that are complex, but the main thing is Blizzard is simply out of ideas and isn’t releasing any new products. There are no expansions for WoW this year, Hearthstone has been bleeding players, they continue to pretend Starcraft isn’t a thing except in South Korea, and Diablo is apparently only relevant if you have phones.

    China is where Activision|Blizzard sees growth, and that isn’t a bad assumption. eSports is big there, and Hearthstone, the game at the root of this, has a significant audience in China. It gets stickier when you consider that Chinese company Tencent owns a 5% stake in Activision as well (as well as a similar stake in Ubisoft, Paradox Interactive, a 40% stake in Fortnite developer Epic, 80% stake in Standing Stone game, and 100% ownership of Riot) – they are the largest video game company in the world.

    I’m not claiming this is an easy line for the company to walk… it obviously is not, and there are costs and risks to being a big multinational corporation. If you want that Chinese money, you’re going to have to play by their very restrictive and draconian rules. Much like speech having consequences, so does acting against the norms and wishes of your customers. That’s what we’re seeing here… Activision|Blizzard doesn’t want to lose the money in China, but trying to play that game means they’re going to anger people that are still their core customers and lose money.

    I had to go and revise this article multiple times, because new things kept coming out as Blizzard decided the way to fight a dumpster fire was by throwing more dumpster, fire, and gasoline at it.

    That can have huge consequences… the stock market only cares about growth, which it (wrongly) assumes will go on forever and punishes them when it fails to do so. It’s how a company can have record earnings, and successfully hit targets, but still take a hit in stock prices because of some vague growth targets or expectations. That being said… growth means nothing if you anger your core and all of that growth is offset by losses elsewhere. EA learned that in a very hard way when it came to backlash on Battlefield V and Star Wars Battlefront 2… they angered their core customers, the games missed targets, and it impacted their earnings.

    It doesn’t just stop there… bad behavior continue to comes out that damages how the public sees Blizzard. A guild in WoW was forced to change their name and their founder suspended because a bunch of bigots found it offensive (based on the logs provided, anyway); it was a cheeky name that was meant as pride and taking ownership, but the automated tools banned them and apparently the people reviewing it agreed. Blizzard backtracked, and reinstated them, but said it can happen again.

    I wonder if anyone at EA is just running around, yelling “just be quiet” and hoping that Activision|Blizzard takes their Most Hated Company crown this year?

    A lot of the detractors from the current call to #boycottblizzard laugh and say most of the outraged people will be back and paying in a few weeks… and honestly, they’re probably right. Boycotts rarely work (and I’ll admit I’m not a fan of organized boycotts… they often strike at the wrong target, but that’s a different discussion)… at least in isolation. But when you see misstep after misstep by a company, and the anger keeps on coming, that can have lasting effects.

    EA has already seen this, with huge failures of major games that may have permanently tarnished the reputation of their brand and that of respected developers (like, say, Bioware) under their control. Activision|Blizzard is at risk of that same thing… maybe someone goes back to playing WoW or Hearthstone, but how likely are they to open their wallet and buy the next game? Based on slumping sales, the answer seems to be “less likely.”

    The problem here is that Blizzard isn’t just doing damage to their reputation among fans, they’re also damaging the trust of their own employees. You can’t claim to have company values (even putting up a statue for them) that every voice matters when you bow to authoritarian forces to silence those voices.

    If you follow the industry as much as the games (which, obviously, I do), it’s no secret that morale at Blizzard has been in the toilet lately. Internally, Activision has been taking over more and more of the management from Blizzard of old, and there have been a number of high-profile departures. As that’s happened, it feels like the Blizzard of old, at least the good parts, has slowly been hollowed out and replaced by a sterile and clueless set of drones that will rip the reputation and portfolio of the company apart to make a few extra bucks in the short term.

    As someone who’s played WoW from the very beginning… really, from before that back in beta, Chris leaving was when the game took its current downward turn. There have been ups and down before, but it feels less like going down a hill and more like taking a nosedive in a jet at this point…

    Chris Metzen was the heart of World of Warcraft and the voice of Thrall (and still is), left the company 2016. In hindsight, that was the start of an exodus that saw Frank Pearce and Michael Morhaime, both founders of the company, leave in the past year. Only Allen Adham remains, supposedly working on new IPs and projects, but based on other information, they are nowhere near launch. Ben Brode, the lead developer (and honestly, heart and soul) of Hearthstone left last April. Development was mostly scrapped for Heroes of the Storm, and the Diablo team has supposedly been working on a sequel that is repeatedly hampered by development… causing more of their rank and file to leave.

    Video games are made, and played, by people; that means it comes with the complexities, feelings, and beliefs of those people. Anyone who says they “aren’t political” is lying… everyone is to some extent. The world today is connected and full of conflict and change, and everything that’s made, be it music, movies, or video games, is in part an expression of the world around us. What Blizzard did may have been a good choice for their business one way, but I would argue that it was ethically wrong overall, at least in my personal opinions, but more than that, it was short-sighted. They’re banking on reputation and name in keeping existing customers… but that’s coin that’s no longer theirs to spend. And once a customer leaves, it’s expensive to get them back. It’s far cheaper to keep an existing customer happy and spending on your product than it is to go find a new one, after all.

    XKCD explains free speech better than I could. Most interestingly, the whole consequences and reactions applies to the people trying to control the narrative as well, and what we’re seeing here.

    What Blizzard did wasn’t illegal, but that doesn’t make it right. Interestingly, their bootlicking for China goes back awhile; months ago, they added several phrases related to the profanity filter for WoW that were directly related to the protests. After I wrote most of this article, Blizzard decided they were going to respond at long last… and let’s just say that it was mostly bending backwards to claim they were living up to their ideals, while in truth they were failing them at every level. I mean, come on… does anyone, anywhere, believe this line?

    The specific views expressed by blitzchung were NOT a factor in the decision we made. I want to be clear: our relationships in China had no influence on our decision.

    You know, I don’t think that anyone, even if you feel like defending Blizzard for what they did, will see that as anything other than a boldfaced lie. Blizzard wants it both way… it wants to design and market games that are around being a hero or savior, fighting against injustice and oppression… but at the same time will strike out at someone for doing that same thing because it “damages their brand.” They’re sitting at a crossroads, where they have to decide exactly how much they’re willing to bend to one country at the cost of support in another. They aren’t going to get it both ways, and it will be telling to see what’s more important to them in the long run.

    Jason Schrier at Kotaku, one of the single best writers and Journalists in gaming (seriously, I cannot recommend his book, Blood, Sweat, and Pixels, enough), had a very interesting point on Twitter in comparing the current actions of Blizzard to the International Olympic Committee (IoC)’s punishment and ban of Tommie Smith and John Carlos for throwing up the Black Power (or, as Smith claimed in his Autobiography, a human right salute).

    It was deemed an overtly political statement that took attention away from the athletic competition, which were supposedly supposed to be apolitical (you know, as competitions between nations always are). I mean, back in the late 1930s political salutes were fine, as long as the IoC agreed with them, but this one was obviously bad (despite, you know, being in the middle of the Civil rights struggles and violence in the US). Two men had a platform and used it to make a statement about a legitimate problem… and paid a huge price for it.

    Companies and Appeasement

    It’s easy for me to take swipes at Blizzard, because they’ve been frustrating me as a fan for some time, but what about companies that I like when it comes to bending over backwards (or companies that I really don’t)? I’m not a basketball fan… I neither like or dislike it, it’s just not my bag, so the NBA didn’t affect me all that much. Because examining ethical quandaries can’t be straight-forward or easy, shortly after news broke on all the Blizzard punching itself in the junk over and over, it was revealed that Apple bent over backwards as well.

    I suppose I’m an Apple fanboy in the same way that I’m a Final Fantasy fanboy… I don’t really think of myself as one, but I glance around and realize I’m heavily invested in a particular brand. I’m invested in Apple, both personally and professionally, and they’ve been my platform of choice for over a decade now. I’m typing this on a Macbook, after all… not even a work one (which I also have), but my personal one. I’ve been considering a replacement for it, as its getting a little long in the tooth, which if you’ve ever checked out Apple prices, is not an insignificant investment.

    The picture may have taken by an iPhone…

    Apple is a weird company, capable of doing both good and bad in the world. Tim Cook, Apple’s CEO, has been a huge advocate for corporate responsibility when it comes to sustainability and the environment. Their record with labor is a bit shakier, with most of their manufacturing being in China and through third-party OEMs like Foxconn (who basically make every PC and phone in the world).

    When it comes to China, Apple is in a strange spot that is hard to support, but also a lot more clear-cut compared to what the NBA and Activision|Blizzard are doing. Nearly all of Apple’s products are made in China – in fact, nearly all electronics are made in China. Numbers from 2015 show that over 80% of personal computers and 70% of smartphones were made in the country, and likely those percentages have only gone up. PC manufacturing has been shrinking slowly for years, but the result has been that US manufacturing has shut down – the only computer manufacturing of note still in the US is ironically Apple’s Mac Pro, which is assembled in Austin, Texas (every part inside it is likely still made in China, though).

    Prototype picture for new Mac Pro case.

    In short, Apple isn’t trying to get access to the Chinese market or money, they’re already there. Their products are sold in China, built in China, and marketed in China. It’s the third-largest market for Apple’s sales, accounting for some $44 billion dollars in sales last year. The stakes for Apple are huge, and losing access to that would hurt the company in unimaginable ways (though it should be stated that it would also hurt China, given the amount of manufacturing that Apple does there).

    That doesn’t make the slimy feeling of Apple removing an app from the Hong Kong app store that was designed to help protestors avoid the police (who have been employing some brutal tactics against them) just days after approving it. The move can’t been seen as anything other than bowing to Chinese pressure, and the public is taking it as well as the other moves. Apple’s half-hearted response isn’t any better than Blizzards, and their excuses don’t hold much water, given that one of the most popular navigation apps, Waze, does exactly the same thing that this app was banned for. Maybe Apple should have stuck with the credible excuse of “it’s all arbitrary, I can’t believe you think we have rules for approving apps.”

    It’s also not the first move by Apple in appeasement towards the Chinese government; in a recent iOS update, the company removed the Taiwanese flag from iOS 13.1, but only in China and Hong Kong. The app it removed wasn’t the first, either, as it’s removed dozens of other apps that can be used by people trying to bypass government control of the internet or censorship.

    Yes, that’s Christopher Lee; the entertainment industry has long struggled with problematic characters. I’m going to have to assume that Shang Chi will have some better casting choices than the movies that inspired the comic.

    Apple, of course, isn’t alone in this. Disney’s companies, especially Marvel, have long catered and altered their products so as not to offend Chinese audiences, by which they mean the Chinese government. The problematic character of the Ancient One in Doctor Strange, for example, is from a fictional land somewhere in Tibet in the comics, and was whitewashed to have Celtic history in the movie given China’s long-standing censorship of anything to do with Tibet.

    As a character, it was a landmine on multiple sides: the original character was a racist caricature, the new one was whitewashed, and the history of the character wouldn’t fly in the MCU’s largest international market. You can argue that this is a bit different from what the NBA or Blizzard did… and that’s a fair point. These companies are censoring themselves in trade for access to the market, and that isn’t an inherently bad thing (though it’s easy for such actions to get into bad places in how they do it). Activision|Blizzard and the NBA, on the other hand censored, and punished, others in fear of losing that market… and there’s no amount of spin or polish they can use to make that turd pile shine.

    Not everyone has been on board with the actions being taken, and some companies since have gone even farther. Riot games, maker of stupidly-popular League of Legends, which as I stated earlier is wholly owned by Tencent even though its based in the US, banned players and commentators from discussing politics on-air. Given that LoL’s popularity is around streaming and e-sports, it effectively silences everyone involved.

    Epic Game’s, maker of “I’m obviously too old to get why this is popular” Fortnite and the Unreal Engine, where Tencent has a huge minority stake, took the opposite stance. I could get into a ton of reasons why you should look side-eye at Epic and the Epic Store, and honestly, doubt some of the stuff that they promise to do and later backtrack on, but their statement was direct and clear… coming straight from studio head Tim Sweeney. Given that Fortnite makes somewhere in the realm of eighteen bajillion dollars a minute, this could have pretty huge ramifications on them making seven kajillion more dollars.

    Other studios have consistently resisted the efforts, or listened to their fans and backed off from plans to do the same thing. Ubisoft didn’t make changes to Rainbow Six Siege, one of their biggest titles (though as someone who owns, played, and really didn’t like it, I wonder why) after consumer backlash to it. Paradox Interactive has refused to make changes to their older games for using historically accurate maps that list Taiwan, Tibet, and other countries on them.

    What Does This All Mean?

    This problem isn’t going to go away anytime soon, and no one is going to be happy at the outcome from it. Mega-conglomerate Tencent, which I’ve mentioned several times above, is continuing its expansion into the video game industry and eventually it’s just going to be easier to list the companies they don’t have a stake in.

    This is, at its core, an issue where two things: capitalism and free speech, are in direct conflict. Companies are taking up the mantle to silence people and players in order to make more money and grow more internationally; as a system, capitalism rewards that behavior and punishes companies that don’t keep growing and expanding forever. Given other discussions lately, you can say the same thing about conflicts between the economy and environmentalism.

    I’m not advocating at overthrowing capitalism here… it’s a system I’m a part of and benefit from like anyone else. I’m not calling for boycotting anyone, or trying to punish companies for doing what’s within their rights. If anything, I’m just suggesting asking questions and looking at the things we use and consume… the world is complicated, messy, and weird. I’m not telling you to stop (sometimes I may be suggesting strongly), because often, the choice isn’t what right or wrong, it’s about what you’re willing to deal with.

    Sometimes we’re all doomed just because we once bought a tomato… but that doesn’t mean we should stop trying to change, or asking that the companies that get our money change as well. Activision|Blizzard has made it pretty clear that they aren’t going to listen to us, they’re going to continue to abuse customers, fans, and their own employees. They only care about money, ultimately… and it turns out, that’s the one thing we as consumers get to control.

  • The New UCS Star Destroyer Is Gross

    The New UCS Star Destroyer Is Gross

    I don’t know how else to put it. I’ve been sitting on images of 75252 Imperial Star Destroyer images for a couple of days ahead of the official reveal date of September 5th, allowing me more time to marinate on the news than most people. I’ve tried to write down my thoughts a couple of times and I finally put something together that sounded cohesive. So here it is.

    The most offensive thing about this set is the cost. The $700-dollar price tag is just… gross. It’s $100 less than the 75192 Millennium Falcon UCS set, and comes with 2,700 less pieces. You’re still getting a ton of parts for the price you pay, but the value suffers when comparing just the price-per-piece ratio to the UCS Falcon (about 15 cents per piece on the ISD compared to 11 cents per piece on the Falcon). The Falcon is more expensive and I don’t feel nearly the same level of off-puttingness about its price than I do about the ISD. I actually like the Falcon and the set that represents it for reasons outlined below, and liking something tends to afford it more leeway than not liking it. I don’t like the ISD in the same way; I doubt many people do.

    Other than the actual value for the money, there’s also the perceived value too. The Falcon is a much more visually interesting ship. I can see what I’m getting for $800: the details, the size, the minifigs, the interior, all of it adds up. And it makes sense. It resolves in my head as, “Yeah I can see why it’s $800”. And plus the Falcon just looks awesome! That’s what I’m paying for, this little bit of awesomeness that you can build with your own two hands and proudly display in your home, this iconic ship that saw adventures on Tatooine, Bespin, and beyond. She helped save Luke and the Rebel Base in ANH. She evaded Imperial forces while flying through an asteroid field in Empire. She helped take down the fully functional second Death Star in Return. She’s just as much of a hero in the original trilogy than any of the named characters.

    The ISD on the other hand, is the exact opposite. It’s imposing, lifeless, and threatening. Its biggest impression came from the opening scene in ANH when it flies in from overhead. There’s nothing awesome about it other than its size. It’s just not the same. Also, I don’t see what I’m paying for in the ISD. It looks like a giant wedge, and that’s part of the problem. When I first saw it, I’m being honest when I say that my first thought was, it looks like the old one. I showed it to a friend and, I kid you not, he said the exact same thing. This should tell you how good the original one was.

    After you get past the initial half second and really look at the model, yes, you can distinguish how much bigger it is but does that make it better? No, it doesn’t. Considering the source material, there really isn’t a whole lot of detail that I could see that would warrant it being so large because at this scale the amount of you detail you gain doesn’t make the model better or visually appealing than something that could have come in at half the size and cost. You can view the Falcon up close and from far away and your eyes can pick out details here and there and see things from one perspective that isn’t obvious with the other. I’d argue that that doesn’t happen with the new ISD. You’re just blown away by the size and that’s it; beyond that it doesn’t have much going for it.

    The perceived value suffers more when you compare the number of minifigs you get with this set against what you get with the Falcon (6). Other $200 UCS sets come with two figures. So clearly adding minifigs to this set adds no additional value. I mean, if LEGO is including minifigs with UCS sets as an extra incentive to buy it, they absolutely failed miserably here. There’s only two very generic minifigs: Imperial Officer and Imperial Crewmember. Um, yay? Nobody’s going to be pining over getting these guys. Yes they may be unique with different prints but I’m pretty sure collectors will be okay not getting these guys. No Vader? No Stormtroopers? Those would have been obvious inclusions based on the source material.

    And why didn’t they include the Devastator name on the outside of the box? It’s on the UCS label, why not put it in at the end of the official set name: 75252 Imperial Star Destroyer Devastator? For a set lacking panache, this simple detail would have elevated its appeal little.

    It honestly seems like the decision behind re-making this set was driven the original’s secondary market value. I have no proof of this of course and I doubt LEGO would even admit to it if were true. Just a gut feeling. Because, again, this set didn’t need to be made at this scale at this cost. The high price will put this set out of reach for most fans; it would appeal to those who have deep pockets that were considering the obtaining the original from the secondary market. My theory is that LEGO saw 10030’s value, and wanted a piece of that action. I’ve seen other toy companies re-release popular, retired toys every now and then, but not charging more than double the original cost, no matter how many more accessories they pile on.

    Where the heck are you going to put this thing?

    One could argue that a UCS ISD should have been made since the first one was discontinued so long ago. I wouldn’t entirely disagree with that statement but there are so many other UCS sets that have yet to be made why spend the time and effort on a re-release/remake? Also, why does it have to be so big and expensive? There is no reason why this ship had to be done at this scale and at this price point. NOBODY who wanted a chance at owning a UCS ISD wanted it to be $700 with two generic minifigs.

    I don’t think I would have had such a reaction if the set was smaller and priced at $500. At $300, proportionately scaled of course, I think I would have been praising it. But $700? Nah. Super easy pass. Things like this make re-affirms my decision to stop collecting LEGO.

  • Stop Buying (most) Video Games

    Stop Buying (most) Video Games

    I’m taking a couple of weeks off from the Marvel reviews (mostly because life is getting in the way of being able to watch all of the movies)… so in turn, I’m going to instead make one of the more intentionally provocative titles I’ve done on the site. There’s just been so much news around video games that has me dealing with an internal struggle with the things I love so much, video games, where I’m seriously wondering if it’s worth the cost to keep on buying and playing them.

    The Actual Ethics and Morals of Video Games

    Before I talk about video games, I’m going to talk about American Football (hereafter, I’ll just be calling it football… just how our American brains works). I love watching football, have my favorite teams and traditions which have spread out to my family. My wife shared with me that she was pregnant by giving me a gift that had a newborn onesie of my favorite team inside. There is a newborn shirt of my favorite college team that both of my kids wore in the first few days of their lives that is in a shadow box that hangs in my office. I have pictures of us all dressed up in team apparel for the first games of the season, my daughter invented a “touchdown dance” when watching games.

    So, fun fact… I used to play so much Madden that I once, while inebriated, beat a friend when playing on the PS2 DVD remote control

    Over the last few years, I’ve been struggling with the fact that the thing I love, that was part of family rituals that I cherish, has been doing so much damage and harm in the world. It uses up and destroys the lives and bodies of kids dreaming to make it big, makes billions of dollars out of unpaid labor of college kids working more than full time jobs, and uses up and disposes of the few who are lucky enough to make it professionally. It destroys the bodies of young men that play it, and as we’ve learned in recent years, their minds as well.

    It’s more than just that, though. The sport itself in schools is simply a cancer to budgets and education in general. A study in 2011 showed that there were eight major college football programs that operated in the black. Eight.The rest have to subsidize those programs by taking money from other things, like paying professors and instructors (whom are woefully underpaid despite popular conceptions, and most universities resort to abusing adjunct instructors… but that’s a different rant).

    In the professional space, you have billionaire owners looking for handouts to build crazy stadiums from cities that will never recoup the cost of it through taxes, traffic, or anything else. It’s hard, if not impossible, for me to look past these facts and just “enjoy the game.” I can hope that it will change, but history tells me that’s unlikely.

    There may also just be too many video games. Also, I think I own every single game in this picture I found randomly…

    When it comes to video games… that problem is multiplied tenfold. There’s no way to say this nicely… the AAA, big studio and publisher apparatus that dominates the industry in the hobby is simply a rotten pile of crap. We see companies that post record revenues and then lay employees off. The monetization of games is the most important thing, instead of making a good product. Companies hold contempt for their customers, focusing on the abuse of a small subset they deridingly call “whales” to subsidize, and constantly decree that one mode or another is dead despite overwhelming evidence to the contrary.

    There has been a whole string of things coming to the surface about the rotten nature of the video game industry lately. Toxic cultures and workplaces, companies forcing their workers to put in hours that are simply deadly (and counter-productive), selling unfinished products, exploiting consumer behaviors, and a whole litany of other nonsense that I don’t even feel like finding words to summarize.

    The Industry Abuses Workers

    There has been a reckoning lately as many people are raising their voices and telling the stories about the ongoing and terrible stuff happening of so many industries. Game development, and IT in general, isn’t an exception… if anything, it’s a lot a lot more deeply entrenched in there with the very concept of “bro culture” having come from the development and startup sector. I won’t get into the discussion about it, debate both sides… I’m just going to let Idris Elba be awesome and sum it up well.

    On Tuesday, May 7th, there was an organized walkout at Riot Games, maker of League of Legends and the organizer for the biggest eSports events around. It’s not rumor that they have a terrible culture with a history of harassment… it’s fact. When the well-researched article by Kotaku brought it to light, the company didn’t deny it, they confirmed that there are problems and they were going to work to improve it. Then they fired two devs for “violation of their social media policy” after they called some manbabies in the community manbabies for throwing a tantrum over being shut out from a discussion forum aimed at women and non-binary community members.

    Seriously, just stop with the petitions when you don’t like something. STOP!

    The walkout was just the latest step in that, because the way that Riot is trying to dodge responsibility is by using Forced Arbitration for any harassment claims that are escalated by employees (not just women, anyone… and often for any dispute with the company). If you’re not familiar with it, it’s a binding system that favors the employer and removes your ability to challenge a company in court. It makes it harder to challenge things like wage theft and unpaid overtime, and the findings or conclusions in arbitration do not have to be disclosed publicly, which means companies can continue to hide their misbehavior. Which Riot seems to be hoping for, given their punishment of people who are speaking up.

    What we’re seeing here is likely just the tip of the iceberg for this problem; in February, a similar walkout happened at Google and the company changed to remove the requirement. I don’t expect a lot of other big companies to follow suit and give power back to workers… that’s just not how it works, until some other changes start to happen in the workforce. I’ll talk about those more specifically in the next section… spoilers, it involves the “U” word: Unions.

    I remember the moment at my last job when I knew the company wasn’t going to be my long term future. During a department meeting, a manager got up and started to praise one of his team members because there was a system issue and she stayed at the office, and awake, for 32 straight hours to get the problem solved. He talked about her dedication (which she had), how important it was to get it fixed, her commitment to the customer, and the hard work she did coding to get the issue fixed so they could deploy their app on time. Her reward for that? A certificate and some claps in a meeting.

    I believe in core of my being that the manager should be punished for letting one of his employees do something like that. He should have been fired that moment, and it shouldn’t have been something we clap over and give awards for. Companies talk about the idea of work-life balance (notice that work almost always comes first), but very few live up to it past token talk. Luckily I’m no longer there and work for a company that does take it seriously, but I’ve come to appreciate how rare that is.

    This is not admirable. It is not a badge of honor. It is a shame on any company that allows it to happen.

    If you’re not familiar with the word “crunch,” it’s a term coined by the game industry (not not necessarily unique to it) that describes absurdly long work-hours for developers and other employees to get a product out the door. It can last for weeks, months, or in the case of Bioware and its “Magic”… years. It’s not something new by any means, and the outrage isn’t even new over it; EA caught all kinds of flak for it back in 2004, when they still made games, even games people liked, by working people almost to death.

    I don’t work in the game industry… but I do work in the tech industry and make my living in an ecosystem that often thinks timelines are more important than the person spending the time. My last job was evident of that, and that event wasn’t the only time something like that came up; in one case, someone ended up dead because of the overwork. It’s something pervasive in the industry, but it’s at its worse in game development circles.

    The current flames started when Dan Houser, one of the founders of Rockstar games, bragged about the team working 100-hour weeks to get the game out the door. He later tried to backtrack and say that it was only the writing team, not everyone, and only for three weeks. In plenty of interviews after it first blew up, it got a lot murkier (he both was and wasn’t lying), but none of his backtrack made it better.

    It wasn’t all Jedi, it was just the younglings. And it was the only one time, not like I was doing it for the entire war.

    There is a lot of research that shows exactly how long people can be effective working before diminishing returns sets in. More than that, there’s also a point, around 50 hours per week or so when it falls off sharply, and another at 55 hours where productivity goes over a cliff. When it comes to creative fields (like writing and artwork), this translates to more time being spent to do the same thing. In engineering fields, like programming (which is also in many ways creative), the biggest thing that comes with overwork is introducing defects and bugs that have to be fixed later. Most research pins the optimal hours worked, for health and productivity, somewhere around 35-38 hours.

    Let’s drill into that bug idea for developers for a bit, because this is something I’m very familiar with. There’s a well-known chart that’s used in support of test driven development (TDD), of which I am a proponent, that talks about the “cost” of defects during each part of the software development lifecycle. The general idea is that the earlier you find a bug, the easier (and cheaper) it is to fix, often by a great deal. Find it when developing locally and it’s really cheap to fix, find it in QA and it’s mostly time. Find it after it rolls out to production and the cost is gigantic, in time and effort (and sometimes more) to goes up exponentially.

    It should come as no surprise that the biggest victims of crunch time in recent years have been QA testers. Worse, they’re often some of the most poorly paid workers, typically on contract and people just trying to get into the industry, being forced to put in 80+ hour work weeks to find and validate bugs.

    I don’t enjoy the Battle Royale genre, but I’m in the minority. Still, being popular doesn’t make destroying your workers right.

    The contract workers are the way a lot of big studios get away with the abuse; they bring on people who don’t have the normal protections an employee gets and likely don’t get overtime. As one senior manager at Epic, makers of Fortnite, put it recently: “we can always get more bodies.” Something to remember when they are trying to claim the moral high ground and saying they’re fighting for “developers” in their revenue sharing and payouts for exclusive games. They aren’t, they’re abusing their workers to get the money to pay that, and developers are just disposable parts to them.

    That’s why we’ve seen so many layoffs, consistently, at game publishers and developers. Companies like Activision can post record profits (and then large drops) and fire the people who are likely to turn it around for them. The big executives who mucked the whole thing up get to stay though… and are even rewarded for it. The developers, QA, and artists who do the work are brought in on short term contracts, or laid off immediately after the game launches, and it takes a huge toll on the morale and well being of those affected.

    It’s a terrible cycle in games development: lower pay than comparable industries, a culture of crunch that destroys workers mental and physical health, and then layoffs that come after completing a project. The problem of crunch is so bad that it’s become an accepted norm, with a lot of independent and small studios baking that into their estimate. That’s not a sign of a dedicated studio, it’s a sign of bad studio and project management.

    I need to do a review and write-up of Odyssey… it’s just a stunning game, and it’s hard to describe how it feels when you see Athens for the first time. And they built this marvel without crunch.

    That being said, there are some companies that do buck this trend… sadly, only one of the big AAA 3rd party studios seems to try and treat their employees as important parts of the team and not just bodies to shuffle through: Ubisoft. When asked about how they handled crunch, the lead for Assassin’s Creed: Odyssey answered it in a way that should satisfy – they don’t crunch. If something lags, or something needs more work, they’ll either delay it, push other features, or bring on temporary contractors to fill the void (there isn’t anything wrong with contract work, so long as it’s up front on scope and hours).

    Nintendo is another company that follows a similar pattern; when asked about it, former Nintendo of America CEO Reggie Fils-Aime said they do something similar to Ubisoft, and bring on contractors. Given the number of long-term studio teams within Nintendo, that seems to be a way to sustain over the long term. As a company, Nintendo has always been keen on protecting their long-term health over the short term; when the WiiU missed their expectations, executives voluntarily took a pay cut so they wouldn’t have to lay off employees. They did the same thing with the 3DS had to have a price cut in order to get past slow initial sales. I can’t see any of the suits at 2K, Activision|Blizzard, or EA doing the same thing (despite being listed as the most overpaid CEOs in the world).

    Still, the norm for the industry is one of exploitation. Maybe this will be the time where the backlash starts to set in and changes come, even though it didn’t 15 or 10 years ago when similar things came to the surface. The size and scope of the companies is making it impossible to ignore the disparate nature between what the companies make and what the employees are getting. There is a loud and growing call for development teams, and other support staff, to unionize as a way to protect those workers.

    We, as gamers, were lucky to have had this man overseeing a company like Nintendo, and I’m glad his legacy has lived on in the people he trusted the company to.

    I won’t debate the whole union question here… if you’ve read my stuff, you can guess where I land on the issue. But there is a good analog to what we’re seeing in game development where unions formed to protect workforces where the power shifted too much: entertainment. Hollywood is highly unionized, not just with talent (the Screen Actors Guild or the Writers Guild of America), but also with production support staff. If you’ve read the history of filmmaking, it’s not hard to find why that movement was so important.

    That has already started to make inroads into game development, specifically when it comes to voice acting and capture. If there was any part of production that is misunderstood and undervalued by fans and publishers alike, that would be it. Their strake, which ended last year, was trying to bring the industry up to just “ok” in how the treated these actors. Companies do everything they can to try to avoid it, like Gearbox, makers of Borderlands, using employees as unpaid actors and then fighting against paying them later on (even when they voice iconic characters).

    The simple truth is that working in the game industry, overall, is simply awful, and it grinds people up and does lasting damage to the workers that make the products we love. I own Red Dead Redemption 2, but I’m not certain it was worth the price to those people to get it out, and would have gladly waited a few more months for the game if it meant that the writers could go see their family at night and sleep somewhere other than at their desks.

    Of course, as bad as the companies are to their workers… how they treat their customers makes me wonder how they ever sell anything.

    Roadmaps are the new Pre-orders

    The internet made it harder to trick customers into buying a bad product… kind of. It actually made it a lot easier for people to deliver a bad product, but it made it far faster and easier to discover that something was bad and warn others. This has become especially evident in bad movies, where reviews can kill attendance within a day, or games, where bad press and launch can sink sales shortly after launch.

    Don’t worry, your choice doesn’t actually matter and they’re never going to add anything that will make it mean something

    Movies have felt this to a great degree… I hated Batman v Superman: Dawn of the Marthas, and shared it here, but it made money, though nothing near Marvel movies make these days. By the time Justice League was around, and everyone was tired of that whole shtick, the word of mouth sunk the movie at the box office and it was gone fairly quickly. The whole franchise was kind of put on hold, and future plans shelved (even though the just-OK Aquaman managed to make a boatload of money). Rotten Tomatoes is a big part of that, even though it’s also become a tool for trolls as well, and even though everyone loves to hate on critics… critics are a big reason that drives it.

    It’s been an escalating war between consumers wanting to know if a product is good and companies trying everything they can to get the cash no matter what. Because customers were selling back games, they introduced “online passes” that had to be used to activate games. I may have praised Ubisoft earlier, but their pre-order bonus stuff is so noxious that they have to release complex tables and support documents to figure out what the hell you are getting with games anymore.

    Pre-orders were a way of selling a game that might not be good… the reason being that the majority of games will make all of their money and profit in the first few weeks of sales. Unless you have a strong presence and loyalty with your customers (Nintendo), continually put out new content packs and expansions (your average MMO), or tend to drop prices and add support (most Ubisoft titles)… the publisher forgets about the game after a couple of months to move on to the next thing. Except for Bethesda, that just finds a new place to port Skyrim to.

    Flashy images and empty promises do not a game make

    That isn’t a bad thing if the game launches with a lot of content and a complete story and/or gameplay loop for customers to enjoy. Breath of the Wild hasn’t gotten any serious updates (unless you like VR and vomiting) in over a year… and even with the price premium that old Nintendo games carry, you are going to get your money’s worth if you go pick it up today. Even if you never grab the DLC or connect your Switch to the internet to get updates, you will still have a fun game to play.

    Recently, the “Live Service” game that expects you to devote hours of time and daily play for the trade-off of always being online, makes it so you are making a gamble when you buy a game on the promise of continued support. That isn’t by itself a terrible thing… it’s basically how every MMO makes its money and retains players. However, what we’ve seen here is a “get it out the door” mentality that’s gripped the worst publishers like a fever dream where they launch a AAA, $60 base game that has basically nothing in it but the promise of what comes next and a “roadmap” of content.

    Probably the most famous example of this in recent history is No Man’s Sky (which, it should be noted was not really a AAA, but it was heavily featured and backed by Sony). It was a game that showed off the worst elements of fanboy culture (how can you even be a fanboy for something that hasn’t launched, anyway) and the hype machine run amok.

    If you are lucky enough to have missed out on playing No Man’s Sky when it launched, let me give you the shortest review I have ever written for this site: it was garbage (zero out of five stars). It was a boring, buggy, stock survival game with limited options. Sure, there were some fun things in there, but the entire of the gameplay loop consisted of this…

    • gather stuff on a planet so you can take off and go to another planet because this one is trying to kill you
    • repeat

    Sure, there was some exploration, random goofy looking monsters, words you could decipher, and a “surprise” ending that wasn’t an ending, you just started over… but the game itself was boring trash. Yes, since that time they’ve patched in a lot more stuff (though I’d argue that the basic gameplay loop is still flawed and boring), and to their credit, they didn’t charge for those updates… but it still came out as an unfinished game that made millions off people with little recourse to get their money back.

    Would you buy a car with the promise that you get doors and a steering wheel, along with a piece of paper that tells you exactly when you can get your seats, engine, and tires? Maybe Tesla owners (I’ve already pissed off enough people in this article, I’ll hold off on that for now), but most others would say “come back to me when it’s done.” Video game publishers, though, have long looked to customers to subsidize the budgets of multi-million dollar games, when they have more than enough to support the development of it.

    All of the risk here is on consumers, not the publishers (risk for the developers depends on their relationships). Every time you get a game like No Man’s Sky or Destiny that fix their problems, you’ll get several more that will forever be broken. Take Batman: Arkham City, a game so bad on the PC that they had to pull it from sale because it couldn’t be fixed… only later to re-release it, working just enough to get by but still a buggly, nearly unplayable mess. They offered some refunds, assuming you bought it very particular places in a specific window, but otherwise they weren’t going to fix it. I mean, they did fix it, by re-releasing the game as a “Game of the Year” edition… and charging for it again.

    Loyalty is Earned, and can be lost

    EA, the most popular company to dump on (and they deserve every drop), has walks a path strewn with the corpses of developers that they have purchased and closed down. It’s a very familiar pattern:

    • Studio makes a well received and beloved game
    • Studio gets purchased by EA
    • EA lets the company make maybe one more game
    • Studio is forced to make a game they have no experience in
    • Game is poorly received or “misses expectations”
    • EA closes studio

    You can count the number of studios that are like this. Visceral made Dead Space and Dead Space 2, considered some of the best horror and Sci-Fi games ever made and spiritual successors to System Shock. While they were formed under EA, they proved that there was a market for horror games. It’s just that the market was never going to be in the same realm as your Call of Duty and Maddens.

    EA came along and forced them to make Dead Space 3, which threw away everything that made the original great, broke it to fit in monetization and micro-transactions. It was a critical miss, customers didn’t like it, and it “missed” some incredibly unrealistic expectations. They were then moved to go work on a Star Wars title, which got cancelled and the studio was closed.

    Justice League
    This has nothing at all to do with the article, I just figured we could use a picture of Superman

    The reason behind laying off all those people and abandoning a promising franchise: People aren’t interested in single-player games. It’s something which EA has repeated every year for a decade now, and it’s still complete BS… the sales numbers for last year say something completely different. Six of the top-selling games had no multiplayer (or a limited multiplayer that was introduced later): Red Dead Redemption 2, Spider-Man, God of War, Far Cry 5 (had co-op), Assassin’s Creed: Odyssey, and Monster Hunter World (limited co-op multiplayer).

    There is an interesting difference on some of these titles (Spider-Man and God of War, specifically), as well as FBTB’s darling, Nintendo: they are platform holders. They want to sell Switches and PS4s, and understand that a system with no unique games will struggle in the market. Ask Microsoft about that fact. There’s limited success in trying to push out a micro-transaction laden game that will alienate your market; ask Microsoft about this as they’ve put more and more stuff like that into Forza and it’s visibility has declined.

    I liked the movie, and it’s fine if you didn’t. But at no point is it fine to harass someone who was in a film, and you are never anything but entitled if you demand they do… anything, really.

    Leading up to the release of No Man’s Sky, there was a rabid backlash by the “fans” of the game against anyone who may have raised concerns or dared say something negative about the game… or even reporting on things like the game being delayed. Because it’s the internet, that took the form of death threats, screaming, and terrible behavior (warning to anyone who doesn’t understand social media and it having consequences… that stuff can follow you around when you start to do things like look for jobs and get on with life). We’ve seen that cycle repeated again, and again, and again, and… you get the point.

    In recent years, a common line of justification for the bad behaviors, like road maps and pre-orders, is that “games are expensive to make” and we have to expect to support the companies that make games. Or, the guilt-driven offshoot, that if we don’t support the games, a lot of workers will lose their jobs (which, as I pointed out above, they will anyways in bad companies).

    This is one of three images that shows off different editions, configurations, and prices of the game. There are several other editions they couldn’t fit in this image, apparently…

    Games are cheaper today adjusted for inflation, and they can be more expensive to make. But they also sell hundreds of times more copies, there is a ton of ways that they can make more… and a lot of that same price is just hand-waving to the fact that games have gotten more expensive. Toss in collector’s editions, season passes, DLC packs, and you get a more accurate idea of what a game really costs to own, and it’s a lot higher than $60.

    The developers themselves can shoulder a lot of the blame for the shift and hostility to any negative opinions or coverage of games that may be critical. Randy Pitchford, CEO of Gearbox (the studio behind Borderlands), on top of being what seems to be a pretty terrible person, recently attacked Game Informer because they pointed out something he said was wrong. Or called something shoddy journalism when they broke an entirely accurate story that Borderlands 2 remaster was coming out… you know, doing exactly what a good journalist does.

    Developers try to build up this idea of loyalty to the brand, that you should love and trust what they’re doing based on the name alone. Customer loyalty and satisfaction is an important part to the success of any business; as the adage goes, it’s more important to keep customers than to find new ones. To do that you have to actually make your customers happy; it cannot just be them leveraging their name and expecting everyone to play along with it. Even some of the companies that play on this the hardest, like Apple, understand that and keep looking for new ways to get people buying rather than just trying to trap consumers (like, say, your internet provider).

    Glass houses and all… I own a lot of Apple Products, but I don’t rush out to buy every new thing that comes out.

    As consumers, we have only have one point of leverage: our money. Petitions don’t work, threatening people that are involved in development doesn’t work, and attacking people who don’t agree with your position only works if you were trying to be a jackass and make people judge you for it when they find out. Not buying something, however, can cause change… and explaining why to others can do the same.

    The Fall of Bioware, Bethesda, and Blizzard

    In the past year, three of the titans of AAA games, which had the biggest loyalty and following, have fallen from grace in the eyes of the fan. Bioware has been responsible for some of the best RPGs ever made, including the what most people would call the best Star Wars game ever made (not me though, I have that to Jedi Knight). Bethesda brought the world the Elder Scrolls series and rescued Fallout and brought it into the mainstream. Blizzard was probably the most beloved developer out there, and even if their plans sometimes missed the mark, you knew that they were making something with passion and thought.

    Andromeda is a lot better game than it gets credit for… but some of that animation is just… wow

    The Mass Effect series, even with the ending controversy of the third one, is still probably one of the best Sci-Fi games ever, and it’s certainly one of my favorites. Even the maligned Andromeda was a better-than-average game, but the story of what went wrong with it should have served as a warning for exactly how bad things were going to get for the company. Short version, meddling and mismanagement undermined that game, and the studio itself was focused on getting Anthem done. We know how that turned out, and based on a similar piece, we know that they had no idea what Anthem was going to even be when they were cannibalizing the Andromeda team to make Anthem.

    In five years, Bioware had gone from making the incredible Dragon Age: Inquisition to the good gameplay idea with bad everything else Anthem. Customers that forked out a lot of money on the game are left with an unfinished product, which launched with the obligatory roadmap, and promises of more to come and lots of learned. Bioware offered up an apology to all the players who had supported them and purchased the game, despite the problem. Along with that, they listed out all of the stuff they were working on, bugfixes and content, and more promises.

    I hope you like this screen, because you’re gonna be seeing it a lot

    Here, three months after launch, it’s fairly safe to say that all of the promises have been broken and, if anything, they’ve been actively punishing the players who are sticking with them (I particularly like how the Onion satirized it… because it’s not far off from the truth). At one point, they introduced a bug that made the loot drops better, before “fixing” the bug and nerfing them at the same time. They intentionally removed a reward that enticed players to play, and accidentally removed boss loot, which was the only reason to keep playing the game.

    That vaunted road map, the promise that the game was going to be “made better,” has been delayed, if not shelved entirely. EA denies that they’ve abandoned the game, saying that they believe it in… but they said the exact same thing about Andromeda. And then, within a few weeks of saying that, cancelled any DLC or story support (something that was actually a huge promise… Andromeda started shaky but finished strong and left you wanting more to play). The head of the studio called it a defining moment, who joined just after Andromeda launched, promptly went and made a worse game.

    It should be noted that this is a reddit dedicated to FANS of the game… and they seem kind of unhappy

    Now, players who paid are left with a game that doesn’t have enough people to load certain game modes and no look that it’s going to get any better. Currently, looking at TwitchTV, there are 91 people watching video on Anthem. That’s 1/10th of the viewers that are currently watching Breath of the Wild, a two year old game on a platform that requires extra hardware to even stream. It doesn’t matter what game Bioware announces next (likely Dragon Age 4), or what they promise, what they say, or what they offer… I’d be hard pressed to even pay attention to it until well after it was out.

    Of course, as bad as Bioware was, I don’t know that it holds a candle on what has gone on with Bethesda when it launched Fallout 76. This one hits really close to home for me, because I was really excited for the game. I had the big edition of it pre-ordered, along with the expensive PipBoy replica and some other things, coming it to a big “I seriously don’t need this crap” $500 or so waiting for the game. I was able to cancel them, started to question if I wanted it, and thankfully, dodged Bethesda telling it’s fans to piss right off when they did actual false advertising and failed to deliver their products (and insulted people who were upset over it).

    Imagine the sense of Pride and Accomplishment you’ll get when you open the bag that isn’t good enough quality to be used to hold shoes from a thrift store.

    Unlike Anthem, Fallout 76 doesn’t seem to be like it’s abandoned and dying… it’s just seemingly capped out. There are a few people who like the survival mechanic to the game, and probably like the IP its based on, that keep playing it. However, the game has seemingly missed sales expectations in a big way, it’s still riddled with bugs, and there is nothing on the horizon that says they’re going to pull a No Man’s Sky out of their asses and turn it into a game with more stuff and broader appeal. But hey, rumor is that it will get a Battle Royale Mode, because everything gets one of those. I think even we may launch a BR mode eventually for our articles (I’ll win on word count alone).

    Bethesda’s fall from the weird and special place it had with fans, where bugs were something endearing and loved instead of the warning that they should have been to avoid their products, wasn’t just on Fallout 76. Coming out of E3, it seems pretty mind-boggling where we currently are with them. 76 was a lot of it, but also the release of Elder Scrolls Blades, which is an even bigger shameless cash grab than the aforementioned Fallout game was. In part, it shouldn’t be too big of a surprise… Bethesda is responsible for Horse Armor after all, and has been consistently trying to monetize the things that their fans do for free.

    However, their support of that community that could make and tweak the game, turning it into something special and unique, is what gained them the good will and willingness to look past so much of the other stuff. Their recent offerings undid that, and none of the promises to support it have ever materialized, if they ever will… Bethesda has banned players for using mods in Fallout 76. Well, that and they’ve banned someone for loving and playing the game too much.

    When I think Elder Scrolls, I think hordes of gems.

    I’m a self-professed fan of Blizzard, though I don’t claim that title all that often. I have a WoW subscription, but when it runs out in about two weeks, I doubt I will keep going, even though they are bringing out their big patch for the current expansion in a month or two. I own every game that Blizzard has released dating back to the original Warcraft. In fact, I own every Collector’s Edition of every Blizzard game dating back to Warcraft III.

    My personal relationship with their flagship title, World of Warcraft, is long and full of a lot of ups and downs. I’ve played since Beta, and been active more than not, though I’ve not been an overly dedicated player since the Cataclysm days (which burned me out for raiding and running a guild).

    I loved the previous WoW expansion, Legion, which I saw as a return to form after a few lackluster outings, and was extremely excited for their new expansion, Battle for Azeroth. That was in spite of the fact that I think the “War” part of Warcraft is the most boring and played-out part in the game. At this point, we can call that expansion what it is: a complete dud. It’s strange, because the story isn’t bad, it’s just… it’s just that once you’re done with it you get a bunch of boring busy work grinds that aren’t especially rewarding.

    That being said, a lackluster expansion wouldn’t really be enough to dislodge the fandom; there’s been lackluster stuff before. Legion was great, and they were on a high point, which I think that caused a lot of us to ignore the problems that were going on with the company because we were focused on the game. It started with a lot of high profile departures from the company, the biggest of which was Chris Metzen. Blizzard also had a surprise pair of hits on their hands, with Overwatch and Hearthstone, which let them tap into that rich vein of awful that is microtransactions. I mean, I don’t mind RNG in card game games, and I’m a bit more forgiving of them in F2P, but the loot boxes in Overwatch remain odious and terrible.

    Overwatch is curious, because at its core, it’s a very fun game. It’s unlike anything that Blizzard had done before, and still stands out as a unique character shooter that worked when most others failed. At the same time, it’s been eclipsed by the bigger Battle Royale craze in games like Players Unknown Battlegrounds, Fortnite, and new Apex Legends. Fortnite has its own raft of ethical problems when it comes to pointless crunch while it’s owner is throwing around money like crazy and forcing players on to its sub-par platform (we got a real Monkey’s Paw wish when we wanted Steam competition by Epic being the one to take them on). Their team is really good at putting together cinematics, but the content has been a drip-feed at best.

    Hearthstone has lost the heart and soul of their dev team, and a lot of other core people along with it. They’ve ramped up the number of expansions they release so they can force old cards out and get more transactions, while just breaking apart the meta and generally annoying the most dedicated fans, causing them to leave. The company has seen revenue dropping, after doing layoffs in response to their record quarter, and it seems a lot of the microtransaction economy, combined with the fact that they have pretty much nothing coming in the future, seems to shoulder the blame.

    Of course, what really turned fans on Blizzard is what happened at BlizzCon last year. For those who aren’t familiar, it’s a convention that caters to the biggest and most hardcore Blizzard fans of their big properties: WoW, Diablo, Starcraft, Overwatch, Hearthstone, and the eight people who play Heroes of the Storm. Instead of pitching a game to the fans, who paid to attend the event and likely put thousands into things like travel in hotel, they came out to pitch a mobile game and then insulted the fans when they weren’t happy.

    This was a real “pee on my leg and tell me it’s raining” situation. They were here to celebrate the thing they loved, not  see it ignored for some cash grab and microtransaction-laden game done by a 3rd party team notorious for it. The rest of the con offered very little to fans of the other game, and it was clear that all of the brain drain might very well be fatal. Diablo 4 is still nowhere to be seen Activision|Blizzard cancelled any future expansions or work on Diablo III, and I’m honestly not certain that the relationships can be salvaged.

    That’s the thing that I don’t know the companies realize, when we look back at all three and how they’ve quickly fallen from grace among the most die-hard and passionate fans. Yes, microtransactions in mobile games make a bunch of money, but they have no loyalty and retention. Those games implode all the time, and rely on predatory practices and exploiting customers to do it. The companies got too greedy, and eventually someone will step in and crack down on it… hard.

    Blizzard won’t be going away anytime soon, but they have done some pretty lasting damage to their brand. Other companies will step in and go for the market, and for the first time, a lot of their titles seem vulnerable. Bethesda may have Elder Scrolls 6 coming out sometime around when George R.R. Martin finally finishes Winds of Winter, but other companies are already stepping up to take their place for the major games they offer. Bioware… honestly someone should probably check on them, because EA may have already killed them off and just didn’t tell anyone.

    Less than two years ago I would have bought every game from these companies without a thought… and now I’m not certain I would purchase anything they make. I know I’m not alone in that sentiment.

    Conclusion

    Should you stop buying video games? I don’t know… that’s ultimately something that everyone will have to decide for themselves. At the very least, all of the big AAA studios have given us a multitude of reasons to never pre-order a game. In fact, they’ve given us a ton of reasons to not even purchase a game when it comes out… the move to live services drops the value of a game. If a game is great, it will be great a year later, and there is absolutely no reason for the consumers to subsidize companies making record profits while laying off hundreds of workers.

    Don’t believe the excuses, and the lies, that the bad behaviors of the industry are necessary for the companies to be successful. Crunch is abusing workers, plain and simple, and the only reason it’s a thing isn’t for the customer’s benefit, it’s for the shareholder’s benefit. The companies are just hoping you forget long enough for them to go back to it, like they did the last time this came up, and continue to buy the same old crap they churn out year after year.

    I blame toys in the 80s for making us this way. I’m in my 40s and I STILL want this damn toy

    We need to all get over our Fear of Missing Out (FOMO) and start to put some patience into the purchases; if a company is basing their support on a shell of a title, like Anthem, on how many people they can sucker into paying for it and then abandon it when they don’t… we don’t want anything to do with it anyway. It’s hard to get past FOMO, especially when you have dedicated a lot of your time and money to a game or a service, but all of these companies need a hard reminder that every choice a customer makes should be for their benefit alone, and work towards earning the loyalty back.

    There are some companies that seem to deserve some of the trust and loyalty we give them, and understand that dynamic a bit. Nintendo comes to the top of my mind… not every game they make will be right for each one of us, but you know that they’re going to put their ethic and promise into it. Ubisoft is probably the most surprising for me… they have a few of the bad behaviors I mentioned earlier, but they are still focusing on making fun games first and not just building something to maximize what they can sell after the initial game sells. And they manage to do it while avoiding the predatory things like crunch, try to keep their workers, and genuinely seem to want to make good games.

    Without hesitation the best money you can spend in gaming right now

    It’s also great to see other companies finding “better” homes for publishers, or take over the publishing duties while they can. Seeing Bungie walk away from Activision, and take Destiny with them, so they could protect their product and people, felt like a huge win. I’m no more of a Destiny fan than I am a Division fan… but I at least feel like they will keep it growing and thriving for the people who do love the game. Activision had no interest in doing that… they just wanted to squeeze out as many micro-transactions as they could.

    This isn’t just a rant (though it is a whole lot of rant)… it’s a warning. The video game market has collapsed before, and a few of those times, it didn’t look like it was going to survive. Nintendo’s rise to power was on the back of that, after Atari destroyed themselves out of greed. The once fertile mobile market has hollowed itself out to only a few big, micro-transaction heavy games, and is showing signs of decline as people get tired of the hits. Legislation has been proposed to curb these behaviors and the marketing, and treating predatory practices for what it is.

    I love playing Video Games, but I’ve also started to hate what it takes to make a lot of those games. Too much bad behavior has been allowed to become the norm, and if we don’t fix it, the whole thing will come crashing down again. Between the toxicity of the fans, the bad behavior of the publishers, and this expectation of some studios that they can do no wrong… I have to wonder if it’s closer than we think.

    If I liked watching games, I’d have enough content for the rest of my life.

    There are a ton of great games out there. Indie development is stronger than it has ever been… get a Nintendo Switch right now and get to playing. Ubisoft has many faults, but they’re still making good games that are fun to play and doing it without abusing their workers. Nintendo is still Nintendo and values their customers having fun above all else… going so far as asking people not to spend too much in their mobile stuff.

    Gaming will survive this, but I don’t know what state it will be in when it’s done. We all need to take a moment to look at the cost of what we buy, past just the dollars, and hopefully stop rewarding terrible behavior, or looking past it, because we want a new game. None of us will suffer waiting a few more months for a game to come out, because there are already more games than any of us would ever be able to play.

    So maybe it’s not a matter of stop buying video games, and more a matter of thinking about it before we purchase them.

  • Looking Back at a Year without LEGO

    Looking Back at a Year without LEGO

    Over a year ago, I posted on how we were taking a step back from LEGO, looking at what is normally called a Dark Age among fans. In truth… the last set I bought for myself was just about a year ago: the Guardians of the Galaxy Vol. 2 version of the Milano, a set which I really didn’t like. I grabbed a couple of small sets on clearance for my daughter since then, as gifts, but that’s been the only LEGO purchases.

    Since then, there are some nice looking sets, and there have been moments where I’ve thought about grabbing a set or two… yet I’m going to be honest: I don’t miss the hobby anywhere near as much as I thought I was going to. One thing I’ve come to realize about LEGO for me, at least over the last few years, is that what I liked the most was building a set. Once the building was done… it just sat there. It sat on a shelf, it sat in a storage bin, or it sat in a bag inside an even bigger bin. I enjoyed doing reviews… but after that review was done… yeah, that was it.

    A lot of this was amplified by the fact that my “office,” where almost all of my LEGO stuff used to be kept except for a few big things, became my son’s room. All of my shelves, dust collection devices (display sets), bins, etc, had to go somewhere else. So did my desk, computer, etc… and the house honestly wasn’t big enough for anything other than the desk having a spot. My shelves got claimed by kids, my sets and parts all went into a climate-controlled storage unit, and most everything was packed up.

    There was a realization several months into this “dark age” that I wasn’t likely to exit it any time soon. Is it really a dark age if that’s the new normal? Sadly, I’m fairly certain this is for good… I’m just done with LEGO as a hobby. Maybe, at some point, I’ll pick up a set that looks fun, and I most certainly will keep buying some stuff for my kids as they get older. When the LEGO Movie 2 comes out in a few weeks, I’m certain my daughter will be wanting some of the newer stuff. That being said, she already has the figures from the first movie, and is usually not too keen on getting duplicate characters. 

    https://www.youtube.com/watch?v=cksYkEzUa7k
    The original LEGO Movie was the first movie my daughter saw in a theater, and this will be the first movie my son sees in a theater

    I was honestly down on LEGO when I stopped buying… there had been a noticeable drop in quality and an equally noticeable increase in pricing. Once upon a time, there was huge excitement around seeing what was coming and the new interesting things… but that’s really given away to seeing how much is redone and how the minifigs have been updated to try and get us to buy. The cycle between re-releases has gotten painfully short, with reskins of some sets becoming some sort of perennial that they just go back to so there’s always one on the shelves somewhere.

    Even before I stopped purchasing sets, it’d been awhile since a set just blew me away at the first glance. The last sets I really loved were probably the LEGO Batman Movie line, and that burned me out pretty quick after the initial wave hit. The LEGO ideas set for the Saturn V looked fun, but the price (and availability) wasn’t fantastic so I never ended up grabbing it.

    At this point, I’m mostly just trying to figure out how to get rid of the majority of a collection I spent almost 20 years building up. I have hundreds of sets, more minifigs than I care to count, and enough loose parts that opening Bricklink to try and list things cause physical pain. Honestly, the real issue is that individual LEGO parts are rarely worth enough to list on Bricklink, let alone finding and packing the orders and managing inventory.

    If it was just parting out a set, sure, that’s easy… but when you have tens of thousands (or more parts) and most parts are listing for 5 to 10 cents each (and a lot of them less than that). You have to have pretty big bulk to make it worth it, already sorted… and that also means those parts will sell for less. Still trying to figure out what I want to do with these… I have a lot of relatively rare sets and things that have been out of print for awhile, and all they’re doing is chewing up space in my storage unit right now.

    So what does all this mean? To be honest, I don’t know. I didn’t set out with much point to this article other than to do a bit of sharing of things. I’d mostly been covering things other than LEGO for some time, so the only real loss were my reviews. I do miss doing the reviews, but unless LEGO decides to provide us some sets (which is never really likely, unfortunately), or they are provided other ways, I won’t be doing them again soon. I have been planning to do a whole walk-through of reviews for the Marvel Cinematic Universe, and may go back and do some reviews for DC stuff as well. 

    So, I guess what it means is that the dark age, for me, is here to stay.

  • Nick’s obligatory “Best of 2018” Post

    Nick’s obligatory “Best of 2018” Post

    This was a weird year for me… it was the first year where I didn’t purchase a single LEGO set. What was originally a dark age and a post about how I was pretty disillusioned with LEGO in general last year has turned into what looks like a permanent exit from the hobby in general as I slowly sell off my collection. There are a variety of reasons for that, which is the topic for another article I’ve been working on, but I’ll save that for another day.

    I’ve picked up some other hobbies in its place… a lot of writing for my D&D campaign, painting miniatures, playing games, etc. It’s been a big year for the Switch in my household, more than any other console. The poor Xbox One has been reduced to a video streaming box, the Playstation gets used a bit more, but the Switch is on several times a week. My daughter has just started to get into games, and has been spending a lot of time playing stuff like Kirby’s Star Allies and now Pokemon Let’s Go. Now if only I could get her to read the instructions so I stop getting “how do I get past…” every 45 seconds.

    My Video Game Picks

    This was an equally weird year for gaming for me… there are a lot of games I wanted to play but haven’t picked up yet. There are several reasons for that as well… in part that I have such a huge backlog I haven’t made it through yet so I cut down on my gaming purchases, but also because the game industry in general, and AAA games in particular, have been a giant wet garbage dumpster fire this year and they don’t deserve our money when a game first comes out.

    I’ve been trying out holding off for sales, waiting for the Game of the Year editions when they come out, or just passing on games in general and waiting for the reviews. Unlike the more irrational segments of the interwebs that seem to lash out at reviews for a variety of reasons… I value them and have found the writers I tend to agree with and enjoy and listen. It’s saved me quite a bit of headache this year, and I sidestepped bantha poo piles like Fallout 76, Wild West Online, or Sea of Thieves entirely.

    The only company that I tend to give a pass to on that front is Nintendo… they haven’t stopped to all the microtransaction nonsense, crippling games to unplayable points to encourage purchases, or releasing buggy, unplayable messes. However, the time aspect still applies, and if I don’t have time to play it, I don’t buy it. That’s why you won’t see games that I’ve heard are great, fun, etc… mostly because I’m waiting for it (Assassin’s Creed Odyssey, Spider Man, Forza Horizon 4) to drop in price or come out with a complete edition.

    Red Dead Redemption 2

    I liked the first Red Dead Redemption game, but I’ve also never finished it. Eventually I just went and watched the ending on YouTube so I knew what was going on, but it’s the kind of game that is simply overwhelming in scale and tends to lose my interest despite being a game I very much enjoyed. Honestly, this has happened with most Rockstar games (and a lot of open world games in general)… I really like them while playing but eventually just get distracted and never come back. Maybe it’s me getting old, but let’s just say “150 hours of content” or things like that are not a selling point for me.

    That being said, this game is gorgeous and a technical marvel to look at. I’m certain it pushes my launch day PS4 to the brink, but even on my old TV and non-4k console, the game looks fantastic. It’s a game of little touches, with tiny little things in there that make you raise an eyebrow, smile, or sometimes just laugh. It’s a weird blend of a game, full of characters that are deep and interesting, presented as the protagonist but also very clearly not the good guy. I’m not through the game yet, but I can see the writing on where it’s going starting to play out, and look forward to being proven wrong.

    Make no mistake… this is a game with more than its share of flaws. The control scheme is asinine and seemingly designed to actively punish players. The animations get tired and interfere with the gameplay, especially around campfires or near your horse. The inventory management system needs new synonyms for infuriating to describe it. Combat can be very strange, and the system feels clunky and dated (which Rockstar games have felt like for years). It also sacrifices playability for realism too much. Sometimes, you want some of that, but I would have gladly traded horse balls that respond to weather conditions for unrealistic looting that didn’t make me want scream at the dev team should I ever meet them.

    What this game is, however, is engaging and in a lot of ways, unlike anything else. While so many games are around the big open or the huge event that sparks it off… RDR2 plays like a very slow burn that you can feel building in the background. While I’m certain that eventually there’s going to be a wildfire going on around me, everything that you go through early in the game has immediacy for what you are doing, yet not world shattering outside of your immediate circumstances.

    Super Smash Bros. Ultimate

    This is for Ace, I hear he loves this game mode

    I mean, you knew this was going to be here, right? While I will never love this game to the level that Ace does, it is undeniably an amazing game. I suck at it, but it’s still fun. My wallet is also cursing all of the amiibo re-releases for this game as well, but at least I’m going to finally be able to finish up my Zelda collection without going destitute.

    Bayonetta 2 (Switch)

    The original Bayonetta was a good Devil May Cry clone that was more about missed opportunity than anything. It was a product that was clearly crafted with love, but it had a lot of little gaps that made it more of a “eh, not bad” game than a winner. By all accounts, the sequel, originally released in 2014, was a step up on every front… it only had one real problem: it was released on the WiiU. I own a WiiU, but I purchased it in June of this year to play some back Zelda titles.

    Like the majority of gamers, I didn’t play what was otherwise a great game, so I was pretty excited when they announced that they were re-releasing the games for the Switch and would get a chance to play it. Needless to say, I wasn’t disappointed with it. It’s a bonkers and over-the-top action game that will entertain you while laying out a story that makes no sense, yet makes you laugh. On top of that, it’s a very unique aesthetic that makes you want to occasionally look up the names to see where they pulled in from.

    It’s an old re-release, but worth every penny I paid for it and one I can still pick up for a quick blast of crazy fighting.

    God of War

    There are probably spoilers in here, but seriously, the word Boy is repeated A LOT in this game

    Make no mistake… this was my favorite game of the year. I honestly wasn’t that big of a God of War fan… I never played the original when it came out on the PS2, and only went back to it when the collection came out on the PS3. I maybe played through half of it, skipped the second, and then tried to get into God of War 3. They are fun, to be certain, but a kind of over-the-top that never resonated with me.

    I honestly didn’t even plan to get this game when it came out, until I took a look at some of the lead-up videos before it was released. It certainly looked amazing, but more importantly, it looked different from the previous games. It felt closer to some of my favorite titles, things like Tomb Raider, Uncharted, or Horizon: Zero Dawn, and I decided to pick it up when it came out.

    There’s so much about this game that was simply surprising. They took a character that was, quite frankly, irredeemable and very one-trick, and gave him an amazing amount of depth. I mean, they billed this game as Kratos having a kid in tow (early guesses were that the kid would die as the hook to motivate Kratos), and if there is a video game protagonist that should not be allowed near children… well, there are many but Kratos is certainly towards the top of the list. Yet they made him relatable, broken, and even tragic.

    More than that, Atreus, the kid sidekick, managed to thread the impossible needle and be not only not annoying, but actually a pretty great character in his own right. The story is just great, the game is jaw-droppingly gorgeous, the settings are interesting, the voice acting incredibly done… but most importantly, the gameplay is simply incredible.

    I do love me some Miracle of Sound

    This is a game that flows and moves in what feels to be such a natural way. The axe weapon, replacing the very iconic blades from earlier games, is very close to the most perfect gameplay mechanic ever. It’s hard to describe if you haven’t played it, but the only games that have come close to this lately are Super Mario Odyssey’s Cappy and Horizon: Zero Dawn’s bow attacks.

    If you have a PS4 and don’t have this game, you need to buy it and start playing now.

    Magic the Gathering: Arena

    Okay, this might be a little bit of a weird pick, especially since I railed against some business practices in gaming earlier. I’ve talked about my love of the other big Wizards of the Coast product, Dungeons & Dragons, but I’ve had an on/off relationship with MtG dating back to Revised back in the 90s. I played about a decade or so ago (which interestingly brought me into the circle of a YouTube creator that played as well)… but I stopped playing when the cost started to get too much to keep up (basically when they introduced Mythics) and where I lived meant I had to travel 40 minutes to get to the shop where events were happening.

    While I have no intention of getting into the physical version of the game again… that time (and place) in my life is well behind me… a friend of mine introduced me to the new digital version of the game. This is the 3rd or 4th try at making competitive Magic a digital product… and I’ve tried all of the previous versions before quickly giving them up. Buggy software was a near constant, and the pricing model of the earlier versions was simply awful.

    The only ones that were fun were the ones that were more single-player focused, because they didn’t try to charge the full price for a physical pack for the digital game (or more), and then charged for the software on top of that. It all made for a mixture that was just awful to play and impossible to enjoy. Their new F2P version, Arena, somehow managed to get past all of that.

    I had a good evil cackle after I used March of Multitudes and made 18 little dudes to wipe his attackers next turn…

    The biggest thing was that they clearly prioritized the play aspects of the game more than anything else. There isn’t trading in the game at this point, and to make up for that, the packs are priced lower than the physical versions, they give plenty of them away, and you can purchase it with currency you can earn in the game. I mean, it’s still Magic, so there’s always a “pay to win” aspect to it (like all collecting games), but as far as card games go, this has been a lot more fun than Hearthstone has been as of late. Even better, they’ve added “wildcards” to the packs and reward chains, where you can redeem them for any card you need of a given rarity.

    Where it really shines, though, is the “special” game modes that they introduce. There are often 2-3 game modes at any given time, from the expected draft and constructed modes, to sealed modes and more esoteric fare like block-specific builds and pauper (commons only). More recently, though, they’ve introduced some modes that are only possible in a digital front, from crazy rule sets to strange conditions in deck building that have simply been a blast to play. Better yet, playing these modes often help you build up your collection, so you can spend your money (or in-game credits) and build the collection at the same time. This was the most surprising game of the year for me, because it went from not on my radar to being one that I’m playing almost every day.

    The I Wish I Liked These Games More Section

    This is a special bonus section for games that I’ve played but didn’t make this list. Maybe they’re really popular and didn’t quite hit with me, or critically acclaimed but didn’t do it for me.

    This game is absolutely gorgeous, though…

    The biggest one on the list, and one that I recognize as being a really good game at its core, is Octopath Traveller. This is a game I should absolutely love… there’s so much to it to love. It’s a real throwback design, clearly built into the vein of some of my all-time favorite games like Final Fantasy II and III (or IV and VI). The individual stories are pretty fun, and shockingly adult at times for a Switch-exclusive title… but the grinding of the game kept me from pushing to hard. I want to play through all of the stories in the game, to find out more… but there is likely a hundred hours worth of just grinding to get there, and that won’t be happening anytime soon.

    Far Cry 5, likewise, was a game that had some fun gameplay and the kernels of an interesting story, but it was like a reverse of Red Dead Redemption 2… where it blew up at the start and slowly started to burn more and more slowly. The game simply ran out of steam with me, and I got bored before finishing it, and opted to some google and Twitch/YouTube to see what happened. Gotta say, I sort of glad I didn’t play it after I saw the ending…

    Honestly, this song could have almost gotten it on my Game of the Year list by itself

    Lastly, World of Warcraft: Battle for Azeroth is to WoW expansions what Return of the Jedi is as a follow-up to Empire Strikes back (and yes, I realize that I’ve said that I really like Jedi… but we all have our favorite guilty pleasures). It’s a perfectly competent piece of software that is just disappointing as a follow-up to the amazing thing which came before it. The war story is long-since played out, and it hinges on logic that still makes no sense. There’s actually a ton of good story to be had in the game… it’s just that once you do that story, it’s all the war and the reasons behind the war this time simply do not hold up outside of “we need a war here.”

    The whole thing feels rushed and half-assed, and that’s unfortunate. Worse, recent news out of Blizzard and the growing influence of Activision in their biz-ness, paints a worrying future for a company that used to be as highly regarded in my eyes as Nintendo has come to be.

    My Movie / TV Picks

    Movies are kind of the same way… I only tend to go to theater movies that are of the comic or Star-something variety. I haven’t had a chance to see Into the Spider Verse (saw this just today with my daughter), Aquaman, or even get around to watching Incredibles 2 on Blu-ray. Also, I didn’t set out to make this into a list of comic book movies and shows, but it turns out, that’s mostly what I go to the theaters to see.

    Black Panther

    I should go full hipster and do the “I liked Black Panther before it was cool.” While not a long-time love of mine, I’ve been a fan dating back to the 2006 “wedding” storyline that was one of the bright points to come out of the first Civil War (so many other bad things came from an otherwise interesting story). While you can debate the good/bad of that, it made for some interesting and compelling reading and put two powerful heroes together.

    While it was eventually ripped apart, there were a lot of interesting stories that came out of it, which you can see play out in some way with the movies. The City of the Dead, family relations, past sins… most of Black Panther was inspired by more recent comics. I went to a huge fan, though, with the announcement of one of my favorite writers, Ta-nehisi Coates as the lead on the new ongoing that started a few years ago. So this film was firmly in my view when when it was announced.

    It also, somehow, with all the hype, managed to still greatly exceed any expectations. It was brilliant, colorful, and vibrant in a way that no other comic movie has come close to. It was well acted, well written, and had amazing characters. The villain, Killmonger (and he most certainly was the villain) was believable, nuanced, and probably the best movie character, not just bad guy, that Marvel has ever given us.

    Plus, Shuri was just awesome.

    Deadpool 2

    The sequel to one of the best comic book movies ever made is, at the same time, better and worse than the original. It has one very serious problem at the outset, with a particular trope named after a kitchen appliance happening in the movie. One of the supporting actors has a lot of closet baggage at a time when you don’t want that in your products. And some of it felt “oh, again?”

    Despite all of this, the movie was far more hits than misses. It featured one of the best cameo/Easter eggs of a “related” movie ever tossed in as a second-long joke. Some of the guest star cameos were simply amazing (seriously… Vanisher), and of course there’s always dear, sweet, Peter.

    What Deadpool did well Deadpool 2 also did well: getting the heart and spirit of a character simply spot-on. Wade Wilson may have started out as a blatant rip-off and one-trick when Liefeld drew his original pouch and no-foot form, but what he grew into was something just fantastic and irreverent of the medium. We got more Colossus, more Negasonic Teenage Warhead, and the addition of Domino in a ridiculously over-the-top and yet spot-on perfect action sequence based on such a silly mutant power.

    All of that being said, it was really Cable that made this movie shine. Josh Brolin played two major comic book characters this year, and I’m going to go out there and say that he was better as Cable than Thanos… and Thanos was a fantastic villain in Infinity War.

    Speaking of which…

    Avengers: Infinity War

    This is actually a smaller cast than the movie ended up with…

    Infinity War is a masterful movie. While what I would call my favorite of the year (that would be Black Panther or Deadpool 2)… it was simply a masterful construct of a film, and unlike anything else we’d gotten in the MCU. The Russo Brothers had an impossible task: pull together fifty-seven trillion characters and twice as many plot threads and get something watchable. Okay, maybe not that many, but I’m pretty sure that one out of every three people on earth are in the cast for this movie.

    What makes it so different is that for the first two thirds of the movie, it feels like its building up like any other movie. We got some very painful things early on (Heimdal and Loki… WHY?!), but a lot of what we saw was the normal “good guys getting knocked around but still trying fare.”

    And then it gets to the last third of the movie, as the stakes started to ramp up. A major character death (which I have to assume will somehow be undone, but it’s the one I’m really curious about going forward), and then the conflict gets more and more heated. The stakes feel both earned and intense, and I’m just going to say it that I’m with Star Lord, he’s an idiot but that was entirely in character (and relatable).

    It keeps building to the eventually heroic salvation that you know is coming, as more and more danger gets ramped up, and then…

    The good guys lose. Half of the universe dies. Our hearts get absolutely wrecked with the words “I don’t want to go, Mr. Stark” and then ground into nothingness as Stucky gets half torn up into nothing. The end of this film, silence, is just so… heavy. Watching those credits go by, knowing that it ended on that, simply hurts. We have one more movie before the next installment shows up, and we get the answer to “how does this get fixed”… but knowing that something will happen to bring back the money-making heroes (given that we know half of the vanished have movies coming in the future) doesn’t diminish the power of this film.

    Daredevil: Season 3

    While I am incredibly bummed out that Daredevil was cancelled by Netflix (at least more or less, unless ABC TV brings it back in a couple of years), if there was a way to end the series, this was it. While I’ve enjoyed all three seasons, the second season had some very uneven points (the Hand… ZzZzzzzZZZzzzzzz, the Punisher 👍), and this one wasn’t perfect… but in a sense, it was perfect.

    It’s still mind-blowing that Charlie Cox is just uber-British…

    The Kingpin is the best villain in any comic book property at this point. Part of this is because he’s had 3 seasons to gain nuance and depth, but it’s more than that, to be honest. He’s well written, complicated, and at the same time terrible and relatable. More than being a good villain for TV or movies, he’s also such a fantastic capture of the spirit and intensity of the comic character he’s baked on. The whole season is worth it just for watching his plots and plans unfold.

    Mystery Science Theater 3000: The Gauntlet

    It’s my favorite show of all time. At any given time that I have a video playing in the background while playing a game, working, or writing… there’s probably a 50% chance that it’s MST3K. I’ve seen every episode, except one (Hobgoblins… it’s just so bad), multiple times. In some cases, dozens of times (ROWSDOWER!). I could provide you my top-picks for this and probably write a half dozen articles just covering the show… so I was pretty excited about it living on again on Netflix.

    I was a backer of the revival on Kickstarter, I went to one of the recent live shows (which was so great), and I am a regular customer of RiffTrax and other adjacent projects involved with the show. Now, all of that said, I wish there was more here, but look forward to it coming back for a 13th season in the future (hopefully sooner, rather than later). This batch wasn’t all winners (they tried to make Atlantic Rim good, but… ugh, that’s Hobgoblins-level bad), but if you were a kid that somehow got tricked into watching Mac and Me back in the 80s, this is the season you’ve been waiting for.

    For the record, it’s every bit as bad as you probably remember it being as a kid. I mean, what was it with movies in 1988 and having citizenship ceremonies as the climax of the film? At least Short Circuit 2 had the decency to chrome out Johnny 5.

    Spider-Man: Into the Spider-Verse

    I own every issue of the various Spider-Gwen (or Spider-Woman) issues, dating back to her premiere in Edge of the Spider-Verse #2…

    This is a late entry to my list, as I just got back from the theater after finally seeing this movie with my daughter. She may have been wearing the Spider-Gwen costume I got her for Christmas as well, and part of the reason it took me so long is that I was planning on seeing it with her.

    I had pretty high hopes for the movie, as I’ve covered while I was posting the trailers here and it’s safe to say that those hopes were still exceeded. The story was good, which I was expecting given the team behind it. I’ve maintained that Miles Morales is one of the best characters added to the Marvel canon in the past decade (Kamala Khan as Ms. Marvel is the other), I’ve loved the addition Gwen Stacy / Spider-Gwen / Spider-Woman and the weird “what if” universe that she’s in, and my favorite event Marvel has done in recent memory was the Spider-Verse stuff (given that most of their events suck out loud, it’s not like there was stiff competition). And this movie did great with all of them.

    The dialog felt very authentic to the comics it was based on, it gave us a superhero that actually had a great and supportive family, it made Aunt May kick butt, referenced the craziness of Marvel continuity in general. But more than anything else, it was simply a stylistically gorgeous movie that utilized the fact that it was animated so very well (I mean, I’d like framed prints of some of that final battle).

    Also, you have to love a joke that makes fun of the stupidity of memes, the 60s Spider-man cartoon, and Spider-man 2099 at the same time.

    Anyways… that’s my list of various things. Always curious what else others would recommend out there.